Sync classref with current source

Changes order of brief/long descriptions and removes category
as per godotengine/godot#35132.
This commit is contained in:
Rémi Verschelde
2020-01-15 00:51:47 +01:00
parent 251518c54d
commit 2b4319bc29
654 changed files with 5953 additions and 8315 deletions

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@@ -13,15 +13,15 @@ AudioEffectEQ
**Inherited By:** :ref:`AudioEffectEQ10<class_AudioEffectEQ10>`, :ref:`AudioEffectEQ21<class_AudioEffectEQ21>`, :ref:`AudioEffectEQ6<class_AudioEffectEQ6>`
**Category:** Core
Brief Description
-----------------
Base class for audio equalizers. Gives you control over frequencies.
Use it to create a custom equalizer if :ref:`AudioEffectEQ6<class_AudioEffectEQ6>`, :ref:`AudioEffectEQ10<class_AudioEffectEQ10>` or :ref:`AudioEffectEQ21<class_AudioEffectEQ21>` don't fit your needs.
Description
-----------
AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQs are useful on the Master bus to completely master a mix and give it more character. They are also useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged).
Methods
-------
@@ -33,11 +33,6 @@ Methods
| void | :ref:`set_band_gain_db<class_AudioEffectEQ_method_set_band_gain_db>` **(** :ref:`int<class_int>` band_idx, :ref:`float<class_float>` volume_db **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQs are useful on the Master bus to completely master a mix and give it more character. They are also useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged).
Method Descriptions
-------------------