From a7362fb460e778e17ae1e9ec51077ce0fc6d1419 Mon Sep 17 00:00:00 2001 From: Yuri Roubinski Date: Tue, 13 Aug 2019 19:02:32 +0300 Subject: [PATCH] Replaced tab to spaces in do-while description (sorry) --- tutorials/shading/shading_reference/shading_language.rst | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/tutorials/shading/shading_reference/shading_language.rst b/tutorials/shading/shading_reference/shading_language.rst index 1b4318fe8..ab327d810 100644 --- a/tutorials/shading/shading_reference/shading_language.rst +++ b/tutorials/shading/shading_reference/shading_language.rst @@ -341,10 +341,10 @@ Godot Shading language supports the most common types of flow control: } - // do while - do { + // do while + do { - } while(true); + } while(true); Keep in mind that, in modern GPUs, an infinite loop can exist and can freeze your application (including editor). Godot can't protect you from this, so be careful not to make this mistake!