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@@ -514,11 +514,11 @@ I use a large number of textures, so few items are being batched.
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Appendix
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~~~~~~~~
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Batched Primitives
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Batched primitives
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^^^^^^^^^^^^^^^^^^
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Note that not all primitives can be batched, and batching is not guaranteed,
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especially with primitives using an anti-aliased border. The following
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Not all primitives can be batched. Batching is not guaranteed either,
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especially with primitives using an antialiased border. The following
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primitive types are currently available:
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- RECT
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@@ -526,8 +526,9 @@ primitive types are currently available:
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- POLY
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- LINE
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With non-batched primitives you may be able to get better performance drawing
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them manually with polys in a ``_draw()`` function.
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With non-batched primitives, you may be able to get better performance by
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drawing them manually with polys in a ``_draw()`` function.
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See :ref:`doc_custom_drawing_in_2d` for more information.
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.. _doc_batching_light_scissoring_threshold_calculation:
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