Improve sidebar navigation by removing headers

- Ensure most pages are reachable through the sidebar, by removing headers on pages that are mostly indexes.
- This also means that some pages now have navigable headers again.
This commit is contained in:
tetrapod00
2024-09-22 22:06:26 -07:00
parent 8e8285b7bd
commit 283fe11715
3 changed files with 6 additions and 12 deletions

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@@ -18,8 +18,7 @@ stripped of extra modules, or an executable targeting engine development.
The articles below should help you navigate configuration options available, as well as
prerequisites required to compile Godot exactly the way you need.
Basics of building Godot
------------------------
.. rubric:: Basics of building Godot
Let's start with basics, and learn how to get Godot's source code, and then which options
to use to compile it regardless of your target platform.
@@ -31,8 +30,7 @@ to use to compile it regardless of your target platform.
getting_source
introduction_to_the_buildsystem
Building for target platforms
-----------------------------
.. rubric:: Building for target platforms
Below you can find instructions for compiling the engine for your specific target platform.
Note that Godot supports cross-compilation, which means you can compile it for a target platform
@@ -51,8 +49,7 @@ will try their best to cover all possible situations.
cross-compiling_for_ios_on_linux
compiling_for_web
Other compilation targets and options
-------------------------------------
.. rubric:: Other compilation targets and options
Some additional universal compilation options require further setup. Namely, while Godot
does have C#/.NET support as a part of its main codebase, it does not get compiled by

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@@ -6,8 +6,7 @@ Engine core and modules
The following pages are meant to introduce the global organization of Godot Engine's
source code, and give useful tips for extending and fixing the engine on the C++ side.
Getting started with Godot's source code
----------------------------------------
.. rubric:: Getting started with Godot's source code
This section covers the basics that you will encounter in (almost) every source file.
@@ -25,8 +24,7 @@ This section covers the basics that you will encounter in (almost) every source
2d_coordinate_systems
scripting_development
Extending Godot by modifying its source code
--------------------------------------------
.. rubric:: Extending Godot by modifying its source code
This section covers what you can do by modifying Godot's C++ source code.