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Improve sidebar navigation by removing headers
- Ensure most pages are reachable through the sidebar, by removing headers on pages that are mostly indexes. - This also means that some pages now have navigable headers again.
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@@ -18,8 +18,7 @@ stripped of extra modules, or an executable targeting engine development.
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The articles below should help you navigate configuration options available, as well as
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prerequisites required to compile Godot exactly the way you need.
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Basics of building Godot
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------------------------
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.. rubric:: Basics of building Godot
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Let's start with basics, and learn how to get Godot's source code, and then which options
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to use to compile it regardless of your target platform.
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@@ -31,8 +30,7 @@ to use to compile it regardless of your target platform.
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getting_source
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introduction_to_the_buildsystem
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Building for target platforms
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-----------------------------
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.. rubric:: Building for target platforms
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Below you can find instructions for compiling the engine for your specific target platform.
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Note that Godot supports cross-compilation, which means you can compile it for a target platform
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@@ -51,8 +49,7 @@ will try their best to cover all possible situations.
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cross-compiling_for_ios_on_linux
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compiling_for_web
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Other compilation targets and options
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-------------------------------------
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.. rubric:: Other compilation targets and options
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Some additional universal compilation options require further setup. Namely, while Godot
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does have C#/.NET support as a part of its main codebase, it does not get compiled by
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@@ -6,8 +6,7 @@ Engine core and modules
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The following pages are meant to introduce the global organization of Godot Engine's
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source code, and give useful tips for extending and fixing the engine on the C++ side.
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Getting started with Godot's source code
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----------------------------------------
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.. rubric:: Getting started with Godot's source code
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This section covers the basics that you will encounter in (almost) every source file.
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@@ -25,8 +24,7 @@ This section covers the basics that you will encounter in (almost) every source
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2d_coordinate_systems
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scripting_development
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Extending Godot by modifying its source code
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--------------------------------------------
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.. rubric:: Extending Godot by modifying its source code
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This section covers what you can do by modifying Godot's C++ source code.
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