Entering transparent pipeline when reading ALPHA

It's just a minor change, but I got confused on why the material was still using the transparent pipeline even though I removed all writes to ALPHA. So adding this should clarify things.

(cherry picked from commit 99da9754d1)
This commit is contained in:
Nitwel
2024-05-10 14:27:25 +02:00
committed by Max Hilbrunner
parent a39df66736
commit 2704978dbd

View File

@@ -325,7 +325,7 @@ these properties, and if you don't write to them, Godot will optimize away the c
+----------------------------------------+--------------------------------------------------------------------------------------------------+
| out vec3 **ALBEDO** | Albedo (default white). |
+----------------------------------------+--------------------------------------------------------------------------------------------------+
| out float **ALPHA** | Alpha (0..1); if written to, the material will go to the transparent pipeline. |
| out float **ALPHA** | Alpha (0..1); if read from or written to, the material will go to the transparent pipeline. |
+----------------------------------------+--------------------------------------------------------------------------------------------------+
| out float **ALPHA_SCISSOR_THRESHOLD** | If written to, values below a certain amount of alpha are discarded. |
+----------------------------------------+--------------------------------------------------------------------------------------------------+