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Remove obsolete C# methods from Using RigidBody2D (#5957)
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committed by
Hugo Locurcio
parent
ae7347e0d2
commit
26bd0548bb
@@ -293,16 +293,16 @@ For example, here is the code for an "Asteroids" style spaceship:
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public override void _IntegrateForces(Physics2DDirectBodyState state)
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{
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if (Input.IsActionPressed("ui_up"))
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SetAppliedForce(_thrust.Rotated(Rotation));
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AppliedForce = _thrust.Rotated(Rotation);
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else
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SetAppliedForce(new Vector2());
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AppliedForce = new Vector2();
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var rotationDir = 0;
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if (Input.IsActionPressed("ui_right"))
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rotationDir += 1;
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if (Input.IsActionPressed("ui_left"))
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rotationDir -= 1;
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SetAppliedTorque(rotationDir * _torque);
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AppliedTorque = rotationDir * _torque;
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}
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}
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