Remove obsolete C# methods from Using RigidBody2D (#5957)

This commit is contained in:
jarommadsen
2022-07-29 13:40:27 -06:00
committed by Hugo Locurcio
parent ae7347e0d2
commit 26bd0548bb

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@@ -293,16 +293,16 @@ For example, here is the code for an "Asteroids" style spaceship:
public override void _IntegrateForces(Physics2DDirectBodyState state)
{
if (Input.IsActionPressed("ui_up"))
SetAppliedForce(_thrust.Rotated(Rotation));
AppliedForce = _thrust.Rotated(Rotation);
else
SetAppliedForce(new Vector2());
AppliedForce = new Vector2();
var rotationDir = 0;
if (Input.IsActionPressed("ui_right"))
rotationDir += 1;
if (Input.IsActionPressed("ui_left"))
rotationDir -= 1;
SetAppliedTorque(rotationDir * _torque);
AppliedTorque = rotationDir * _torque;
}
}