Add CAMERA_VISIBLE_LAYERS to spatial shader docs (#9244)

(cherry picked from commit 7c8f2cb5ef)
This commit is contained in:
xXAdrXx
2024-05-01 12:33:58 -04:00
committed by Max Hilbrunner
parent 5eb4355d66
commit 265e537b95

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@@ -169,6 +169,8 @@ shader, this value can be used as desired.
+----------------------------------------+--------------------------------------------------------+
| in vec3 **CAMERA_DIRECTION_WORLD** | Camera world space direction. |
+----------------------------------------+--------------------------------------------------------+
| in int **CAMERA_VISIBLE_LAYERS** | Cull layers of the camera rendering the current pass. |
+----------------------------------------+--------------------------------------------------------+
| in bool **OUTPUT_IS_SRGB** | ``true`` when output is in sRGB color space |
| | (this is ``true`` in the Compatibility renderer, |
| | ``false`` in Forward+ and Forward Mobile). |