classref: Sync with current master branch (fc1c25d29)

This commit is contained in:
Rémi Verschelde
2022-11-07 14:06:01 +01:00
parent d09033677f
commit 263e4d6224
196 changed files with 5055 additions and 3075 deletions

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@@ -21,12 +21,8 @@ By default, ``MultiplayerSynchronizer`` synchronizes configured properties to al
Visibility can be handled directly with :ref:`set_visibility_for<class_MultiplayerSynchronizer_method_set_visibility_for>` or as-needed with :ref:`add_visibility_filter<class_MultiplayerSynchronizer_method_add_visibility_filter>` and :ref:`update_visibility<class_MultiplayerSynchronizer_method_update_visibility>`.
\ :ref:`MultiplayerSpawner<class_MultiplayerSpawner>`\ s will handle nodes according to visibility of synchronizers as long as the node at :ref:`root_path<class_MultiplayerSynchronizer_property_root_path>` was spawned by one.
Internally, ``MultiplayerSynchronizer`` uses :ref:`MultiplayerAPI.object_configuration_add<class_MultiplayerAPI_method_object_configuration_add>` to notify synchronization start passing the :ref:`Node<class_Node>` at :ref:`root_path<class_MultiplayerSynchronizer_property_root_path>` as the ``object`` and itself as the ``configuration``, and uses :ref:`MultiplayerAPI.object_configuration_remove<class_MultiplayerAPI_method_object_configuration_remove>` to notify synchronization end in a similar way.
Properties
@@ -177,8 +173,6 @@ Method Descriptions
Adds a peer visibility filter for this synchronizer.
\ ``filter`` should take a peer id :ref:`int<class_int>` and return a :ref:`bool<class_bool>`.
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