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@@ -210,7 +210,7 @@ Maximum angle (in radians) where a slope is still considered a floor (or a ceili
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Sets a snapping distance. When set to a value different from ``0.0``, the body is kept attached to slopes when calling :ref:`move_and_slide<class_CharacterBody3D_method_move_and_slide>`. The snapping vector is determined by the given distance along the opposite direction of the :ref:`up_direction<class_CharacterBody3D_property_up_direction>`.
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As long as the snapping vector is in contact with the ground and the body moves against `up_direction`, the body will remain attached to the surface. Snapping is not applied if the body moves along `up_direction`, so it will be able to detach from the ground when jumping.
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As long as the snapping vector is in contact with the ground and the body moves against :ref:`up_direction<class_CharacterBody3D_property_up_direction>`, the body will remain attached to the surface. Snapping is not applied if the body moves along :ref:`up_direction<class_CharacterBody3D_property_up_direction>`, so it will be able to detach from the ground when jumping.
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----
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