Remove obsolete and confusing tip re: move_and_slide()

This commit is contained in:
Chris Bradfield
2023-05-09 10:29:09 -07:00
parent a12eccb038
commit 25942664b6

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@@ -70,10 +70,6 @@ The ``move_and_slide()`` method is intended to simplify the collision
response in the common case where you want one body to slide along the other.
It is especially useful in platformers or top-down games, for example.
.. tip:: ``move_and_slide()`` automatically calculates frame-based movement
using ``delta``. Do *not* multiply your velocity vector by ``delta``
before passing it to ``move_and_slide()``.
When calling ``move_and_slide()``, the function uses a number of node properties
to calculate its slide behavior. These properties can be found in the Inspector,
or set in code.