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Remove obsolete and confusing tip re: move_and_slide()
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@@ -70,10 +70,6 @@ The ``move_and_slide()`` method is intended to simplify the collision
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response in the common case where you want one body to slide along the other.
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It is especially useful in platformers or top-down games, for example.
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.. tip:: ``move_and_slide()`` automatically calculates frame-based movement
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using ``delta``. Do *not* multiply your velocity vector by ``delta``
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before passing it to ``move_and_slide()``.
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When calling ``move_and_slide()``, the function uses a number of node properties
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to calculate its slide behavior. These properties can be found in the Inspector,
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or set in code.
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