From 24f072fd910b95aedb3b5ef2f93384e50abb8add Mon Sep 17 00:00:00 2001 From: rafascar Date: Wed, 15 Jun 2022 11:57:59 -0300 Subject: [PATCH] Fix typo on Exporting to macOS (#5878) Co-authored-by: Hugo Locurcio --- tutorials/export/exporting_for_macos.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tutorials/export/exporting_for_macos.rst b/tutorials/export/exporting_for_macos.rst index b025a0dee..2c6c9550c 100644 --- a/tutorials/export/exporting_for_macos.rst +++ b/tutorials/export/exporting_for_macos.rst @@ -25,9 +25,9 @@ Requirements Code signing and notarization ----------------------------- -By default, macOS will run only applications that are signed and notarized, if you use any other signing configuration see :ref:`Running Godot apps on macOS ` for workarounds. +By default, macOS will run only applications that are signed and notarized. If you use any other signing configuration, see :ref:`Running Godot apps on macOS ` for workarounds. -To notarize an app you mast have a valid `Apple Developer ID Certificate `__. +To notarize an app, you **must** have a valid `Apple Developer ID Certificate `__. If you have an Apple Developer ID Certificate ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~