From de8cdefce7d16a0f4078d2e62e8680da6c90539f Mon Sep 17 00:00:00 2001 From: Chaosus89 Date: Thu, 12 Sep 2019 15:48:00 +0300 Subject: [PATCH] Adds break to default case in switch flow operator (shaders). --- tutorials/shading/shading_reference/shading_language.rst | 1 + 1 file changed, 1 insertion(+) diff --git a/tutorials/shading/shading_reference/shading_language.rst b/tutorials/shading/shading_reference/shading_language.rst index 93a7dab6b..e7d93bc0b 100644 --- a/tutorials/shading/shading_reference/shading_language.rst +++ b/tutorials/shading/shading_reference/shading_language.rst @@ -342,6 +342,7 @@ Godot Shading language supports the most common types of flow control: break; //... default: // optional + break; } // for loops