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Update outdated namespaces
Updated Array and Dictionary namespaces from Godot to Godot.Collections
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@@ -260,7 +260,7 @@ Array
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===================== ==============================================================
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GDScript C#
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===================== ==============================================================
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``Array`` ``Godot.Array``
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``Array`` ``Godot.Collections.Array``
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``PoolIntArray`` ``int[]``
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``PoolByteArray`` ``byte[]``
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``PoolFloatArray`` ``float[]``
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@@ -270,16 +270,16 @@ GDScript C#
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``PoolVector3Array`` ``Vector3[]``
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===================== ==============================================================
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``Godot.Array<T>`` is a type-safe wrapper around ``Godot.Array``.
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Use the ``Godot.Array<T>(Godot.Array)`` constructor to create one.
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``Godot.Collections.Array<T>`` is a type-safe wrapper around ``Godot.Collections.Array``.
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Use the ``Godot.Collections.Array<T>(Godot.Collections.Array)`` constructor to create one.
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Dictionary
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----------
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Use ``Godot.Dictionary``.
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Use ``Godot.Collections.Dictionary``.
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``Godot.Dictionary<T>`` is a type-safe wrapper around ``Godot.Dictionary``.
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Use the ``Godot.Dictionary<T>(Godot.Dictionary)`` constructor to create one.
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``Godot.Collections.Dictionary<T>`` is a type-safe wrapper around ``Godot.Collections.Dictionary``.
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Use the ``Godot.Collections.Dictionary<T>(Godot.Collections.Dictionary)`` constructor to create one.
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Variant
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-------
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