Update outdated namespaces

Updated Array and Dictionary namespaces from Godot to Godot.Collections
This commit is contained in:
BLaDoM
2019-06-03 21:55:39 -03:00
committed by GitHub
parent 72f03f4e6d
commit 23ba9e895f

View File

@@ -260,7 +260,7 @@ Array
===================== ==============================================================
GDScript C#
===================== ==============================================================
``Array`` ``Godot.Array``
``Array`` ``Godot.Collections.Array``
``PoolIntArray`` ``int[]``
``PoolByteArray`` ``byte[]``
``PoolFloatArray`` ``float[]``
@@ -270,16 +270,16 @@ GDScript C#
``PoolVector3Array`` ``Vector3[]``
===================== ==============================================================
``Godot.Array<T>`` is a type-safe wrapper around ``Godot.Array``.
Use the ``Godot.Array<T>(Godot.Array)`` constructor to create one.
``Godot.Collections.Array<T>`` is a type-safe wrapper around ``Godot.Collections.Array``.
Use the ``Godot.Collections.Array<T>(Godot.Collections.Array)`` constructor to create one.
Dictionary
----------
Use ``Godot.Dictionary``.
Use ``Godot.Collections.Dictionary``.
``Godot.Dictionary<T>`` is a type-safe wrapper around ``Godot.Dictionary``.
Use the ``Godot.Dictionary<T>(Godot.Dictionary)`` constructor to create one.
``Godot.Collections.Dictionary<T>`` is a type-safe wrapper around ``Godot.Collections.Dictionary``.
Use the ``Godot.Collections.Dictionary<T>(Godot.Collections.Dictionary)`` constructor to create one.
Variant
-------