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Merge pull request #7551 from Calinou/csharp-export-limitations
Document C# currently not being supported on Android, iOS and Web
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@@ -13,6 +13,11 @@ Exporting for Android
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Exporting for Android has fewer requirements than compiling Godot for Android.
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The following steps detail what is needed to set up the Android SDK and the engine.
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.. attention::
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Projects written in C# using Godot 4 currently cannot be exported to Android.
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To use C# on Android, use Godot 3 instead.
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Install OpenJDK 11
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------------------
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@@ -13,6 +13,11 @@ These are the steps to load a Godot project in Xcode. This allows you to
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build and deploy to an iOS device, build a release for the App Store, and
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do everything else you can normally do with Xcode.
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.. attention::
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Projects written in C# using Godot 4 currently cannot be exported to iOS.
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To use C# on iOS, use Godot 3 instead.
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Requirements
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------------
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@@ -15,6 +15,11 @@ This requires support for `WebAssembly
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`SharedArrayBuffer <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/SharedArrayBuffer>`_
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in the user's browser.
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.. attention::
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Projects written in C# using Godot 4 currently cannot be exported to the
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web. To use C# on web platforms, use Godot 3 instead.
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.. important:: Use the browser-integrated developer console, usually opened
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with :kbd:`F12`, to view **debug information** like JavaScript,
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engine, and WebGL errors.
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