Merge pull request #7551 from Calinou/csharp-export-limitations

Document C# currently not being supported on Android, iOS and Web
This commit is contained in:
Matthew
2023-07-04 07:51:18 -04:00
committed by GitHub
7 changed files with 43 additions and 13 deletions

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@@ -13,6 +13,11 @@ Exporting for Android
Exporting for Android has fewer requirements than compiling Godot for Android.
The following steps detail what is needed to set up the Android SDK and the engine.
.. attention::
Projects written in C# using Godot 4 currently cannot be exported to Android.
To use C# on Android, use Godot 3 instead.
Install OpenJDK 11
------------------

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@@ -13,6 +13,11 @@ These are the steps to load a Godot project in Xcode. This allows you to
build and deploy to an iOS device, build a release for the App Store, and
do everything else you can normally do with Xcode.
.. attention::
Projects written in C# using Godot 4 currently cannot be exported to iOS.
To use C# on iOS, use Godot 3 instead.
Requirements
------------

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@@ -15,6 +15,11 @@ This requires support for `WebAssembly
`SharedArrayBuffer <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/SharedArrayBuffer>`_
in the user's browser.
.. attention::
Projects written in C# using Godot 4 currently cannot be exported to the
web. To use C# on web platforms, use Godot 3 instead.
.. important:: Use the browser-integrated developer console, usually opened
with :kbd:`F12`, to view **debug information** like JavaScript,
engine, and WebGL errors.