diff --git a/getting_started/first_3d_game/09.adding_animations.rst b/getting_started/first_3d_game/09.adding_animations.rst index 6c5d0b30b..e18eb2aaf 100644 --- a/getting_started/first_3d_game/09.adding_animations.rst +++ b/getting_started/first_3d_game/09.adding_animations.rst @@ -245,9 +245,9 @@ node structure, you can copy them to different scenes. For example, both the *Mob* and the *Player* scenes have a *Pivot* and a *Character* node, so we can reuse animations between them. -Open the *Player* scene, select the animation player node and open the float animation. -Next, click on *Animation -> Copy*. Then Open ``Mob.tscn`` and open its animation -player. Click *Animation -> Paste*. That's it; all monsters will now play the float +Open the *Player* scene, select the animation player node and open the "float" animation. +Next, click on **Animation > Copy**. Then open ``Mob.tscn`` and open its animation +player. Click **Animation > Paste**. That's it; all monsters will now play the float animation. We can change the playback speed based on the creature's ``random_speed``. Open