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Delete mention of OpenGL ES 2
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@@ -17,8 +17,7 @@ MultiMeshes
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-----------
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A :ref:`MultiMesh<class_MultiMesh>` is a single draw primitive that can draw up to millions
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of objects in one go. It's extremely efficient because it uses the GPU hardware to do this
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(in OpenGL ES 2.0, it's less efficient because there is no hardware support for it, though).
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of objects in one go. It's extremely efficient because it uses the GPU hardware to do this.
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The only drawback is that there is no *screen* or *frustum* culling possible for individual instances.
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This means, that millions of objects will be *always* or *never* drawn, depending on the visibility
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