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Update tutorials: VisualServer to RenderingServer
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@@ -35,7 +35,7 @@ which are ideal for this).
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Another alternative is to use GDNative and C++, which should be extremely efficient (it's possible
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to set the entire state for all objects using linear memory via the
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:ref:`VisualServer.multimesh_set_buffer() <class_VisualServer_method_multimesh_set_buffer>`
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:ref:`RenderingServer.multimesh_set_buffer() <class_RenderingServer_method_multimesh_set_buffer>`
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function). This way, the array can be created with multiple threads, then set in one call, providing
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high cache efficiency.
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