Update tutorials: VisualServer to RenderingServer

This commit is contained in:
Markus Sauermann
2022-02-05 02:18:06 +01:00
parent d44b58e224
commit 1e6a033a8f
10 changed files with 26 additions and 32 deletions

View File

@@ -35,7 +35,7 @@ which are ideal for this).
Another alternative is to use GDNative and C++, which should be extremely efficient (it's possible
to set the entire state for all objects using linear memory via the
:ref:`VisualServer.multimesh_set_buffer() <class_VisualServer_method_multimesh_set_buffer>`
:ref:`RenderingServer.multimesh_set_buffer() <class_RenderingServer_method_multimesh_set_buffer>`
function). This way, the array can be created with multiple threads, then set in one call, providing
high cache efficiency.