Document C# currently not being supported on Android, iOS and Web

This commit is contained in:
Hugo Locurcio
2023-06-23 23:10:28 +02:00
parent e24da9a7da
commit 1e411aa125
7 changed files with 43 additions and 13 deletions

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@@ -27,6 +27,12 @@ step-by-step tutorial.
C# is a high-level programming language developed by Microsoft. In Godot,
it is implemented with .NET 6.0.
.. attention::
Projects written in C# using Godot 4.x currently cannot be exported to
Android, iOS and web platforms. To use C# on those platforms, use Godot 3
instead.
.. note::
This is **not** a full-scale tutorial on the C# language as a whole.
@@ -114,16 +120,16 @@ In Visual Studio Code:
If you are using Linux you need to install the `Mono SDK <https://www.mono-project.com/download/stable/#download-lin>`__
for the C# tools plugin to work.
To configure a project for debugging, you need a ``tasks.json`` and ``launch.json`` file in
the ``.vscode`` folder with the necessary configuration. An example configuration can be
found `here <https://github.com/godotengine/godot-csharp-vscode/issues/43#issuecomment-1258321229>`__ .
In the ``tasks.json`` file, make sure the ``program`` parameter points to your Godot executable, either by
To configure a project for debugging, you need a ``tasks.json`` and ``launch.json`` file in
the ``.vscode`` folder with the necessary configuration. An example configuration can be
found `here <https://github.com/godotengine/godot-csharp-vscode/issues/43#issuecomment-1258321229>`__ .
In the ``tasks.json`` file, make sure the ``program`` parameter points to your Godot executable, either by
changing it to the path of the executable or by defining a ``GODOT4`` environment variable that points to the
executable. Now, when you start the debugger in Visual Studio Code, your Godot project will run.
.. note::
There is also a `C# Tools for Godot <https://marketplace.visualstudio.com/items?itemName=neikeq.godot-csharp-vscode>`__
There is also a `C# Tools for Godot <https://marketplace.visualstudio.com/items?itemName=neikeq.godot-csharp-vscode>`__
Visual Studio Code extension, that is meant to make this setup easier and to provide further useful tools.
But it is not yet updated to work with Godot 4.