Rename OBJ_TYPE to GDCLASS

This commit is contained in:
Emerson MX
2018-01-25 00:17:25 -03:00
committed by GitHub
parent a4b9d0a50d
commit 1dece629ed

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@@ -409,7 +409,7 @@ Summing up
As you see, it's really easy to develop Godot in C++. Just write your
stuff normally and remember to:
- use ``OBJ_TYPE`` macro for inheritance, so Godot can wrap it
- use ``GDCLASS`` macro for inheritance, so Godot can wrap it
- use ``_bind_methods`` to bind your functions to scripting, and to
allow them to work as callbacks for signals.