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Rename OBJ_TYPE to GDCLASS
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@@ -409,7 +409,7 @@ Summing up
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As you see, it's really easy to develop Godot in C++. Just write your
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stuff normally and remember to:
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- use ``OBJ_TYPE`` macro for inheritance, so Godot can wrap it
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- use ``GDCLASS`` macro for inheritance, so Godot can wrap it
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- use ``_bind_methods`` to bind your functions to scripting, and to
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allow them to work as callbacks for signals.
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