Use different color for control flow keywords in GDScript syntax highlighting

This matches the Godot script editor's behavior.

Note that this does not apply to C# and shaders
(which currently use GLSL highlighting), as it would require copying
their respective highlighters to this repository and modifying them.
This commit is contained in:
Hugo Locurcio
2023-07-27 11:39:06 +02:00
parent 0260c0bc9f
commit 1dd38c2e4a
2 changed files with 29 additions and 10 deletions

View File

@@ -95,6 +95,7 @@
--highlight-comment-color: #408090;
--highlight-keyword-color: #007020;
--highlight-keyword2-color: #902000;
--highlight-control-flow-keyword-color: #902060;
--highlight-number-color: #208050;
--highlight-decorator-color: #4070a0;
--highlight-type-color: #007020;
@@ -223,6 +224,7 @@
--highlight-comment-color: rgba(204, 206, 211, 0.5);
--highlight-keyword-color: #ff7085;
--highlight-keyword2-color: #42ffc2;
--highlight-control-flow-keyword-color: #ff8ccc;
--highlight-number-color: #a1ffe0;
--highlight-decorator-color: #ffb373;
--highlight-type-color: #8effda;
@@ -877,6 +879,10 @@ code,
color: var(--highlight-keyword-color);
}
.highlight .k-ControlFlow /* Keyword.ControlFlow */ {
color: var(--highlight-control-flow-keyword-color);
}
.highlight .ch /* Comment.Hashbang */,
.highlight .cp /* Comment.Preproc */ {
color: var(--highlight-keyword2-color);