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Merge pull request #1419 from skyace65/C#_requierments
Update C# mono requierments
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mhilbrunner
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@@ -13,7 +13,7 @@ Afterwards, you may want to look at :ref:`how to use specific features <doc_c_sh
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read about the :ref:`differences between the C# and the GDScript API <doc_c_sharp_differences>`
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and (re)visit the :ref:`Scripting section <doc_scripting>` of the step-by-step tutorial.
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C# is a high-level programming language developed by Microsoft. In Godot it is implemented with the Mono 5.2 .NET framework including full support for C# 7.0.
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C# is a high-level programming language developed by Microsoft. In Godot it is implemented with the Mono 5.x .NET framework including full support for C# 7.0.
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Mono is an open source implementation of Microsoft's .NET Framework based on the ECMA standards for C# and the Common Language Runtime.
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A good starting point for checking its capabilities is the `Compatibility <http://www.mono-project.com/docs/about-mono/compatibility/>`_ page in the Mono documentation.
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@@ -24,8 +24,8 @@ A good starting point for checking its capabilities is the `Compatibility <http:
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Setup C# for Godot
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------------------
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To use C# in Godot you must have `Mono <http://www.mono-project.com/download/>`_ installed (at least version 5.2), as well
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as MSBuild (at least version 15.0) which should come with the Mono installation.
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To use C# in Godot you must have `Mono <http://www.mono-project.com/download/>`_ installed. Godot 3.0.2 requires Mono 5.4, 3.0.3 requires Mono 5.10 on Linux and Windows,
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and 5.8 on MacOS. You also need MSBuild (at least version 15.0) which should come with the Mono installation.
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Additionally, your Godot version must have Mono support enabled, so take care to download the **Mono version** of Godot.
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If you are building Godot from source, make sure to follow the steps to include Mono support in your build outlined on the :ref:`doc_compiling_with_mono` page.
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