From 1d3bf8523cf54bbf6a7c6ea2b5fd75791ea40a07 Mon Sep 17 00:00:00 2001 From: Jason McIntosh Date: Thu, 3 Apr 2025 18:43:31 -0400 Subject: [PATCH] Merge pull request #10804 from jmacdotorg/about-license Clarify the purpose of the MIT license. --- getting_started/introduction/godot_design_philosophy.rst | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/getting_started/introduction/godot_design_philosophy.rst b/getting_started/introduction/godot_design_philosophy.rst index c5bdc2ebb..d49c85106 100644 --- a/getting_started/introduction/godot_design_philosophy.rst +++ b/getting_started/introduction/godot_design_philosophy.rst @@ -99,9 +99,12 @@ Open source ----------- Godot offers a fully open source codebase under the **MIT license**. -This means all the technologies that ship with it have to be Free -(as in freedom) as well. -For the most part, they're developed from the ground up by contributors. +This means that the codebase is free for anyone to download, use, +modify, or share, as long as its license file is kept intact. + +All technologies that ship with Godot, including third-party libraries, must +be legally compatible with this open source license. Therefore, most parts +of Godot are developed from the ground up by community contributors. Anyone can plug in proprietary tools for the needs of their projects — they just won't ship with the engine. This may include Google AdMob,