From 1cd46531827a490fdfc7fa2daa37fc89eb8f10b4 Mon Sep 17 00:00:00 2001 From: phantomdesvin <56448732+phantomdesvin@users.noreply.github.com> Date: Fri, 6 Aug 2021 09:08:48 +0200 Subject: [PATCH] One phrase fix for idle_and_physics_processing.rst Both, the _process() and _physics_process() are not called every time the engine draws a frame like its written here, only -process() does. _physics_process() gets called before each physics step like it's explained on this same page. --- tutorials/scripting/idle_and_physics_processing.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/scripting/idle_and_physics_processing.rst b/tutorials/scripting/idle_and_physics_processing.rst index c0a0d616b..94a7e3be5 100644 --- a/tutorials/scripting/idle_and_physics_processing.rst +++ b/tutorials/scripting/idle_and_physics_processing.rst @@ -54,7 +54,7 @@ possible to keep the physics interactions stable. You can change the interval between physics steps in the Project Settings, under Physics -> Common -> Physics Fps. By default, it's set to run 60 times per second. -The engine calls this method every time it draws a frame: +The engine calls this method before every physics step: .. tabs:: .. code-tab:: gdscript GDScript