Document physics interpolation not being supported in 2D particles yet

This commit is contained in:
Hugo Locurcio
2024-08-25 00:50:07 +02:00
parent 6b1bd26c12
commit 1cb5f0a0b6

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@@ -199,6 +199,12 @@ This setting can be used to set the particle system to render at a fixed
FPS. For instance, changing the value to ``2`` will make the particles render
at 2 frames per second. Note this does not slow down the particle system itself.
.. note::
Godot 4.3 does not currently support physics interpolation for 2D particles.
As a workaround, disable physics interpolation for the particles node by setting
**Node > Physics Interpolation > Mode** at the bottom of the inspector.
Fract Delta
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