diff --git a/community/contributing/building_the_manual.rst b/community/contributing/building_the_manual.rst
index 5384cde12..50d00ca86 100644
--- a/community/contributing/building_the_manual.rst
+++ b/community/contributing/building_the_manual.rst
@@ -21,15 +21,14 @@ install all these tools. It comes pre-installed with `Python
`__. Ensure that you install and use Python 3. Here are
the commands to clone the repository and then install all requirements.
+.. note:: You may need to write ``python3 -m pip`` (Unix) or ``py -m pip`` (Windows) instead of ``pip3``.
+ If both approaches fail, `check that you have pip3 installed `__.
+
.. code:: sh
git clone https://github.com/godotengine/godot-docs.git
- pip install -r requirements.txt
+ pip3 install -r requirements.txt
-.. note:: On Linux distributions, you may need to write ``pip3`` instead of
- ``pip`` because you generally have both Python 2 and 3 installed on
- your system. Alternatively, you can explicitly ask Python 3 to execute
- its version of pip as a module like so: ``python3 -m pip``.
With the programs installed, you can build the HTML documentation from the root
folder of this repository with the following command:
@@ -94,6 +93,6 @@ root folder:
virtualenv --system-site-packages env/
. env/bin/activate
- pip install -r requirements.txt
+ pip3 install -r requirements.txt
Then, run ``make html`` as shown above.
diff --git a/community/contributing/code_style_guidelines.rst b/community/contributing/code_style_guidelines.rst
index 6d106291f..ff98f6007 100644
--- a/community/contributing/code_style_guidelines.rst
+++ b/community/contributing/code_style_guidelines.rst
@@ -264,7 +264,7 @@ Here's how to install black:
::
- pip install black --user
+ pip3 install black --user
You then have different possibilities to apply black to your changes:
diff --git a/development/compiling/compiling_for_windows.rst b/development/compiling/compiling_for_windows.rst
index 169b8f6e5..2b7f8bcab 100644
--- a/development/compiling/compiling_for_windows.rst
+++ b/development/compiling/compiling_for_windows.rst
@@ -35,7 +35,7 @@ For compiling under Windows, the following is required:
mingw-w64-i686-yasm make
For each MSYS2 MinGW subsystem, you should then run
- `pip install scons` in its shell.
+ `pip3 install scons` in its shell.
.. seealso:: For a general overview of SCons usage for Godot, see
:ref:`doc_introduction_to_the_buildsystem`.
@@ -52,7 +52,7 @@ Setting up SCons
To install SCons open the command prompt and run the following command.
-``python -m pip install scons``
+``python -m pip3 install scons``
To check whether you have installed Python and SCons correctly, you can
type ``python --version`` and ``scons --version`` into a command prompt
diff --git a/tutorials/i18n/localization_using_gettext.rst b/tutorials/i18n/localization_using_gettext.rst
index c46c80a71..dbe2a8575 100644
--- a/tutorials/i18n/localization_using_gettext.rst
+++ b/tutorials/i18n/localization_using_gettext.rst
@@ -97,7 +97,7 @@ After installing ``babel`` and ``babel-godot``, for example using pip:
.. code-block:: shell
- pip install babel babel-godot
+ pip3 install babel babel-godot
Write a mapping file (for example ``babelrc``) which will indicate which files
pybabel needs to process (note that we process GDScript as Python, which is