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classref: Order everything alphabetically
And sync with current 2.0.x sources.
This commit is contained in:
@@ -19,90 +19,90 @@ Member Functions
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----------------
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_tileset<class_TileMap_set_tileset>` **(** :ref:`TileSet<class_tileset>` tileset **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`TileSet<class_tileset>` | :ref:`get_tileset<class_TileMap_get_tileset>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_mode<class_TileMap_set_mode>` **(** :ref:`int<class_int>` mode **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_mode<class_TileMap_get_mode>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_half_offset<class_TileMap_set_half_offset>` **(** :ref:`int<class_int>` half_offset **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_half_offset<class_TileMap_get_half_offset>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_custom_transform<class_TileMap_set_custom_transform>` **(** :ref:`Matrix32<class_matrix32>` custom_transform **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Matrix32<class_matrix32>` | :ref:`get_custom_transform<class_TileMap_get_custom_transform>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_cell_size<class_TileMap_set_cell_size>` **(** :ref:`Vector2<class_vector2>` size **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_vector2>` | :ref:`get_cell_size<class_TileMap_get_cell_size>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_quadrant_size<class_TileMap_set_quadrant_size>` **(** :ref:`int<class_int>` size **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_quadrant_size<class_TileMap_get_quadrant_size>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_tile_origin<class_TileMap_set_tile_origin>` **(** :ref:`int<class_int>` origin **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_tile_origin<class_TileMap_get_tile_origin>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_center_x<class_TileMap_set_center_x>` **(** :ref:`bool<class_bool>` enable **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_center_x<class_TileMap_get_center_x>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_center_y<class_TileMap_set_center_y>` **(** :ref:`bool<class_bool>` enable **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_center_y<class_TileMap_get_center_y>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_y_sort_mode<class_TileMap_set_y_sort_mode>` **(** :ref:`bool<class_bool>` enable **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_y_sort_mode_enabled<class_TileMap_is_y_sort_mode_enabled>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_use_kinematic<class_TileMap_set_collision_use_kinematic>` **(** :ref:`bool<class_bool>` use_kinematic **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_collision_use_kinematic<class_TileMap_get_collision_use_kinematic>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_layer<class_TileMap_set_collision_layer>` **(** :ref:`int<class_int>` mask **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_collision_layer<class_TileMap_get_collision_layer>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_mask<class_TileMap_set_collision_mask>` **(** :ref:`int<class_int>` mask **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_collision_mask<class_TileMap_get_collision_mask>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_friction<class_TileMap_set_collision_friction>` **(** :ref:`float<class_float>` value **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_collision_friction<class_TileMap_get_collision_friction>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_bounce<class_TileMap_set_collision_bounce>` **(** :ref:`float<class_float>` value **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_collision_bounce<class_TileMap_get_collision_bounce>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_occluder_light_mask<class_TileMap_set_occluder_light_mask>` **(** :ref:`int<class_int>` mask **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_occluder_light_mask<class_TileMap_get_occluder_light_mask>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_cell<class_TileMap_set_cell>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=false, :ref:`bool<class_bool>` flip_y=false, :ref:`bool<class_bool>` transpose=false **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_cellv<class_TileMap_set_cellv>` **(** :ref:`Vector2<class_vector2>` pos, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=false, :ref:`bool<class_bool>` flip_y=false, :ref:`bool<class_bool>` transpose=false **)** |
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| void | :ref:`clear<class_TileMap_clear>` **(** **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_cell<class_TileMap_get_cell>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_vector2>` | :ref:`get_cell_size<class_TileMap_get_cell_size>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_cellv<class_TileMap_get_cellv>` **(** :ref:`Vector2<class_vector2>` pos **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_center_x<class_TileMap_get_center_x>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_center_y<class_TileMap_get_center_y>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_collision_bounce<class_TileMap_get_collision_bounce>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_collision_friction<class_TileMap_get_collision_friction>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_collision_layer<class_TileMap_get_collision_layer>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_collision_mask<class_TileMap_get_collision_mask>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_collision_use_kinematic<class_TileMap_get_collision_use_kinematic>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Matrix32<class_matrix32>` | :ref:`get_custom_transform<class_TileMap_get_custom_transform>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_half_offset<class_TileMap_get_half_offset>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_mode<class_TileMap_get_mode>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_occluder_light_mask<class_TileMap_get_occluder_light_mask>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_quadrant_size<class_TileMap_get_quadrant_size>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_tile_origin<class_TileMap_get_tile_origin>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`TileSet<class_tileset>` | :ref:`get_tileset<class_TileMap_get_tileset>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_array>` | :ref:`get_used_cells<class_TileMap_get_used_cells>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_cell_transposed<class_TileMap_is_cell_transposed>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_cell_x_flipped<class_TileMap_is_cell_x_flipped>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_cell_y_flipped<class_TileMap_is_cell_y_flipped>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_cell_transposed<class_TileMap_is_cell_transposed>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear<class_TileMap_clear>` **(** **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_array>` | :ref:`get_used_cells<class_TileMap_get_used_cells>` **(** **)** const |
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| :ref:`bool<class_bool>` | :ref:`is_y_sort_mode_enabled<class_TileMap_is_y_sort_mode_enabled>` **(** **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_vector2>` | :ref:`map_to_world<class_TileMap_map_to_world>` **(** :ref:`Vector2<class_vector2>` mappos, :ref:`bool<class_bool>` ignore_half_ofs=false **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_cell<class_TileMap_set_cell>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=false, :ref:`bool<class_bool>` flip_y=false, :ref:`bool<class_bool>` transpose=false **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_cell_size<class_TileMap_set_cell_size>` **(** :ref:`Vector2<class_vector2>` size **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_cellv<class_TileMap_set_cellv>` **(** :ref:`Vector2<class_vector2>` pos, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=false, :ref:`bool<class_bool>` flip_y=false, :ref:`bool<class_bool>` transpose=false **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_center_x<class_TileMap_set_center_x>` **(** :ref:`bool<class_bool>` enable **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_center_y<class_TileMap_set_center_y>` **(** :ref:`bool<class_bool>` enable **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_bounce<class_TileMap_set_collision_bounce>` **(** :ref:`float<class_float>` value **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_friction<class_TileMap_set_collision_friction>` **(** :ref:`float<class_float>` value **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_layer<class_TileMap_set_collision_layer>` **(** :ref:`int<class_int>` mask **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_mask<class_TileMap_set_collision_mask>` **(** :ref:`int<class_int>` mask **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_use_kinematic<class_TileMap_set_collision_use_kinematic>` **(** :ref:`bool<class_bool>` use_kinematic **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_custom_transform<class_TileMap_set_custom_transform>` **(** :ref:`Matrix32<class_matrix32>` custom_transform **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_half_offset<class_TileMap_set_half_offset>` **(** :ref:`int<class_int>` half_offset **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_mode<class_TileMap_set_mode>` **(** :ref:`int<class_int>` mode **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_occluder_light_mask<class_TileMap_set_occluder_light_mask>` **(** :ref:`int<class_int>` mask **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_quadrant_size<class_TileMap_set_quadrant_size>` **(** :ref:`int<class_int>` size **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_tile_origin<class_TileMap_set_tile_origin>` **(** :ref:`int<class_int>` origin **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_tileset<class_TileMap_set_tileset>` **(** :ref:`TileSet<class_tileset>` tileset **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_y_sort_mode<class_TileMap_set_y_sort_mode>` **(** :ref:`bool<class_bool>` enable **)** |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_vector2>` | :ref:`world_to_map<class_TileMap_world_to_map>` **(** :ref:`Vector2<class_vector2>` worldpos **)** const |
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+----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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@@ -114,13 +114,13 @@ Signals
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Numeric Constants
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-----------------
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- **HALF_OFFSET_X** = **0** --- Half offset on the X coordinate.
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- **HALF_OFFSET_Y** = **1** --- Half offset on the Y coordinate.
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- **HALF_OFFSET_DISABLED** = **2** --- Half offset disabled.
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- **INVALID_CELL** = **-1** --- Returned when a cell doesn't exist.
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- **MODE_SQUARE** = **0** --- Orthogonal orientation mode.
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- **MODE_ISOMETRIC** = **1** --- Isometric orientation mode.
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- **MODE_CUSTOM** = **2** --- Custom orientation mode.
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- **HALF_OFFSET_X** = **0** --- Half offset on the X coordinate.
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- **HALF_OFFSET_Y** = **1** --- Half offset on the Y coordinate.
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- **HALF_OFFSET_DISABLED** = **2** --- Half offset disabled.
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- **TILE_ORIGIN_TOP_LEFT** = **0** --- Tile origin at its top-left corner.
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- **TILE_ORIGIN_CENTER** = **1** --- Tile origin at its center.
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@@ -134,227 +134,11 @@ To optimize drawing and culling (sort of like :ref:`GridMap<class_gridmap>`), yo
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Member Function Description
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---------------------------
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.. _class_TileMap_set_tileset:
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.. _class_TileMap_clear:
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- void **set_tileset** **(** :ref:`TileSet<class_tileset>` tileset **)**
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- void **clear** **(** **)**
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Set the current tileset.
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.. _class_TileMap_get_tileset:
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- :ref:`TileSet<class_tileset>` **get_tileset** **(** **)** const
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Return the current tileset.
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.. _class_TileMap_set_mode:
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- void **set_mode** **(** :ref:`int<class_int>` mode **)**
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Set the orientation mode as square, isometric or custom (use MODE\_\* constants as argument).
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.. _class_TileMap_get_mode:
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- :ref:`int<class_int>` **get_mode** **(** **)** const
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Return the orientation mode.
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.. _class_TileMap_set_half_offset:
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- void **set_half_offset** **(** :ref:`int<class_int>` half_offset **)**
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Set an half offset on the X coordinate, Y coordinate, or none (use HALF_OFFSET\_\* constants as argument).
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Half offset sets every other tile off by a half tile size in the specified direction.
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.. _class_TileMap_get_half_offset:
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- :ref:`int<class_int>` **get_half_offset** **(** **)** const
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Return the current half offset configuration.
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.. _class_TileMap_set_custom_transform:
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- void **set_custom_transform** **(** :ref:`Matrix32<class_matrix32>` custom_transform **)**
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Set custom transform matrix, to use in combination with the custom orientation mode.
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.. _class_TileMap_get_custom_transform:
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- :ref:`Matrix32<class_matrix32>` **get_custom_transform** **(** **)** const
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Return the custom transform matrix.
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.. _class_TileMap_set_cell_size:
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- void **set_cell_size** **(** :ref:`Vector2<class_vector2>` size **)**
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Set the cell size.
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.. _class_TileMap_get_cell_size:
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- :ref:`Vector2<class_vector2>` **get_cell_size** **(** **)** const
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Return the cell size.
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.. _class_TileMap_set_quadrant_size:
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- void **set_quadrant_size** **(** :ref:`int<class_int>` size **)**
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Set the quadrant size, this optimizes drawing by batching chunks of map at draw/cull time.
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Allowed values are integers ranging from 1 to 128.
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.. _class_TileMap_get_quadrant_size:
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- :ref:`int<class_int>` **get_quadrant_size** **(** **)** const
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Return the quadrant size.
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.. _class_TileMap_set_tile_origin:
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- void **set_tile_origin** **(** :ref:`int<class_int>` origin **)**
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Set the tile origin to the tile center or its top-left corner (use TILE_ORIGIN\_\* constants as argument).
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.. _class_TileMap_get_tile_origin:
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- :ref:`int<class_int>` **get_tile_origin** **(** **)** const
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Return the tile origin configuration.
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.. _class_TileMap_set_center_x:
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- void **set_center_x** **(** :ref:`bool<class_bool>` enable **)**
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Set tiles to be centered in x coordinate. (by default this is false and they are drawn from upper left cell corner).
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.. _class_TileMap_get_center_x:
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- :ref:`bool<class_bool>` **get_center_x** **(** **)** const
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Return true if tiles are to be centered in x coordinate (by default this is false and they are drawn from upper left cell corner).
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.. _class_TileMap_set_center_y:
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- void **set_center_y** **(** :ref:`bool<class_bool>` enable **)**
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Set tiles to be centered in y coordinate. (by default this is false and they are drawn from upper left cell corner).
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.. _class_TileMap_get_center_y:
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- :ref:`bool<class_bool>` **get_center_y** **(** **)** const
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Return true if tiles are to be centered in y coordinate (by default this is false and they are drawn from upper left cell corner).
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.. _class_TileMap_set_y_sort_mode:
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- void **set_y_sort_mode** **(** :ref:`bool<class_bool>` enable **)**
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Set the Y sort mode. Enabled Y sort mode means that children of the tilemap will be drawn in the order defined by their Y coordinate.
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A tile with a higher Y coordinate will therefore be drawn later, potentially covering up the tile(s) above it if its sprite is higher than its cell size.
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||||
|
||||
.. _class_TileMap_is_y_sort_mode_enabled:
|
||||
|
||||
- :ref:`bool<class_bool>` **is_y_sort_mode_enabled** **(** **)** const
|
||||
|
||||
Return the Y sort mode.
|
||||
|
||||
.. _class_TileMap_set_collision_use_kinematic:
|
||||
|
||||
- void **set_collision_use_kinematic** **(** :ref:`bool<class_bool>` use_kinematic **)**
|
||||
|
||||
Set the tilemap to handle collisions as a kinematic body (enabled) or a static body (disabled).
|
||||
|
||||
.. _class_TileMap_get_collision_use_kinematic:
|
||||
|
||||
- :ref:`bool<class_bool>` **get_collision_use_kinematic** **(** **)** const
|
||||
|
||||
Return whether the tilemap handles collisions as a kinematic body.
|
||||
|
||||
.. _class_TileMap_set_collision_layer:
|
||||
|
||||
- void **set_collision_layer** **(** :ref:`int<class_int>` mask **)**
|
||||
|
||||
Set the collision layer.
|
||||
|
||||
Layers are referenced by binary indexes, so allowable values to describe the 20 available layers range from 0 to 2^20-1.
|
||||
|
||||
.. _class_TileMap_get_collision_layer:
|
||||
|
||||
- :ref:`int<class_int>` **get_collision_layer** **(** **)** const
|
||||
|
||||
Return the collision layer.
|
||||
|
||||
.. _class_TileMap_set_collision_mask:
|
||||
|
||||
- void **set_collision_mask** **(** :ref:`int<class_int>` mask **)**
|
||||
|
||||
Set the collision masks.
|
||||
|
||||
Masks are referenced by binary indexes, so allowable values to describe the 20 available masks range from 0 to 2^20-1.
|
||||
|
||||
.. _class_TileMap_get_collision_mask:
|
||||
|
||||
- :ref:`int<class_int>` **get_collision_mask** **(** **)** const
|
||||
|
||||
Return the collision mask.
|
||||
|
||||
.. _class_TileMap_set_collision_friction:
|
||||
|
||||
- void **set_collision_friction** **(** :ref:`float<class_float>` value **)**
|
||||
|
||||
Set the collision friction parameter.
|
||||
|
||||
Allowable values range from 0 to 1.
|
||||
|
||||
.. _class_TileMap_get_collision_friction:
|
||||
|
||||
- :ref:`float<class_float>` **get_collision_friction** **(** **)** const
|
||||
|
||||
Return the collision friction parameter.
|
||||
|
||||
.. _class_TileMap_set_collision_bounce:
|
||||
|
||||
- void **set_collision_bounce** **(** :ref:`float<class_float>` value **)**
|
||||
|
||||
Set the collision bounce parameter.
|
||||
|
||||
Allowable values range from 0 to 1.
|
||||
|
||||
.. _class_TileMap_get_collision_bounce:
|
||||
|
||||
- :ref:`float<class_float>` **get_collision_bounce** **(** **)** const
|
||||
|
||||
Return the collision bounce parameter.
|
||||
|
||||
.. _class_TileMap_set_occluder_light_mask:
|
||||
|
||||
- void **set_occluder_light_mask** **(** :ref:`int<class_int>` mask **)**
|
||||
|
||||
.. _class_TileMap_get_occluder_light_mask:
|
||||
|
||||
- :ref:`int<class_int>` **get_occluder_light_mask** **(** **)** const
|
||||
|
||||
.. _class_TileMap_set_cell:
|
||||
|
||||
- void **set_cell** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=false, :ref:`bool<class_bool>` flip_y=false, :ref:`bool<class_bool>` transpose=false **)**
|
||||
|
||||
Set the tile index for the cell referenced by its grid-based X and Y coordinates.
|
||||
|
||||
A tile index of -1 clears the cell.
|
||||
|
||||
Optionally, the tile can also be flipped over the X and Y coordinates or transposed.
|
||||
|
||||
.. _class_TileMap_set_cellv:
|
||||
|
||||
- void **set_cellv** **(** :ref:`Vector2<class_vector2>` pos, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=false, :ref:`bool<class_bool>` flip_y=false, :ref:`bool<class_bool>` transpose=false **)**
|
||||
|
||||
Set the tile index for the cell referenced by a Vector2 of grid-based coordinates.
|
||||
|
||||
A tile index of -1 clears the cell.
|
||||
|
||||
Optionally, the tile can also be flipped over the X and Y axes or transposed.
|
||||
Clear all cells.
|
||||
|
||||
.. _class_TileMap_get_cell:
|
||||
|
||||
@@ -362,12 +146,112 @@ Optionally, the tile can also be flipped over the X and Y axes or transposed.
|
||||
|
||||
Return the tile index of the referenced cell.
|
||||
|
||||
.. _class_TileMap_get_cell_size:
|
||||
|
||||
- :ref:`Vector2<class_vector2>` **get_cell_size** **(** **)** const
|
||||
|
||||
Return the cell size.
|
||||
|
||||
.. _class_TileMap_get_cellv:
|
||||
|
||||
- :ref:`int<class_int>` **get_cellv** **(** :ref:`Vector2<class_vector2>` pos **)** const
|
||||
|
||||
Return the tile index of the cell referenced by a Vector2.
|
||||
|
||||
.. _class_TileMap_get_center_x:
|
||||
|
||||
- :ref:`bool<class_bool>` **get_center_x** **(** **)** const
|
||||
|
||||
Return true if tiles are to be centered in x coordinate (by default this is false and they are drawn from upper left cell corner).
|
||||
|
||||
.. _class_TileMap_get_center_y:
|
||||
|
||||
- :ref:`bool<class_bool>` **get_center_y** **(** **)** const
|
||||
|
||||
Return true if tiles are to be centered in y coordinate (by default this is false and they are drawn from upper left cell corner).
|
||||
|
||||
.. _class_TileMap_get_collision_bounce:
|
||||
|
||||
- :ref:`float<class_float>` **get_collision_bounce** **(** **)** const
|
||||
|
||||
Return the collision bounce parameter.
|
||||
|
||||
.. _class_TileMap_get_collision_friction:
|
||||
|
||||
- :ref:`float<class_float>` **get_collision_friction** **(** **)** const
|
||||
|
||||
Return the collision friction parameter.
|
||||
|
||||
.. _class_TileMap_get_collision_layer:
|
||||
|
||||
- :ref:`int<class_int>` **get_collision_layer** **(** **)** const
|
||||
|
||||
Return the collision layer.
|
||||
|
||||
.. _class_TileMap_get_collision_mask:
|
||||
|
||||
- :ref:`int<class_int>` **get_collision_mask** **(** **)** const
|
||||
|
||||
Return the collision mask.
|
||||
|
||||
.. _class_TileMap_get_collision_use_kinematic:
|
||||
|
||||
- :ref:`bool<class_bool>` **get_collision_use_kinematic** **(** **)** const
|
||||
|
||||
Return whether the tilemap handles collisions as a kinematic body.
|
||||
|
||||
.. _class_TileMap_get_custom_transform:
|
||||
|
||||
- :ref:`Matrix32<class_matrix32>` **get_custom_transform** **(** **)** const
|
||||
|
||||
Return the custom transform matrix.
|
||||
|
||||
.. _class_TileMap_get_half_offset:
|
||||
|
||||
- :ref:`int<class_int>` **get_half_offset** **(** **)** const
|
||||
|
||||
Return the current half offset configuration.
|
||||
|
||||
.. _class_TileMap_get_mode:
|
||||
|
||||
- :ref:`int<class_int>` **get_mode** **(** **)** const
|
||||
|
||||
Return the orientation mode.
|
||||
|
||||
.. _class_TileMap_get_occluder_light_mask:
|
||||
|
||||
- :ref:`int<class_int>` **get_occluder_light_mask** **(** **)** const
|
||||
|
||||
.. _class_TileMap_get_quadrant_size:
|
||||
|
||||
- :ref:`int<class_int>` **get_quadrant_size** **(** **)** const
|
||||
|
||||
Return the quadrant size.
|
||||
|
||||
.. _class_TileMap_get_tile_origin:
|
||||
|
||||
- :ref:`int<class_int>` **get_tile_origin** **(** **)** const
|
||||
|
||||
Return the tile origin configuration.
|
||||
|
||||
.. _class_TileMap_get_tileset:
|
||||
|
||||
- :ref:`TileSet<class_tileset>` **get_tileset** **(** **)** const
|
||||
|
||||
Return the current tileset.
|
||||
|
||||
.. _class_TileMap_get_used_cells:
|
||||
|
||||
- :ref:`Array<class_array>` **get_used_cells** **(** **)** const
|
||||
|
||||
Return an array of all cells containing a tile from the tileset (i.e. a tile index different from -1).
|
||||
|
||||
.. _class_TileMap_is_cell_transposed:
|
||||
|
||||
- :ref:`bool<class_bool>` **is_cell_transposed** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const
|
||||
|
||||
Return whether the referenced cell is transposed, i.e. the X and Y axes are swapped (mirroring with regard to the (1,1) vector).
|
||||
|
||||
.. _class_TileMap_is_cell_x_flipped:
|
||||
|
||||
- :ref:`bool<class_bool>` **is_cell_x_flipped** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const
|
||||
@@ -380,23 +264,11 @@ Return whether the referenced cell is flipped over the X axis.
|
||||
|
||||
Return whether the referenced cell is flipped over the Y axis.
|
||||
|
||||
.. _class_TileMap_is_cell_transposed:
|
||||
.. _class_TileMap_is_y_sort_mode_enabled:
|
||||
|
||||
- :ref:`bool<class_bool>` **is_cell_transposed** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const
|
||||
- :ref:`bool<class_bool>` **is_y_sort_mode_enabled** **(** **)** const
|
||||
|
||||
Return whether the referenced cell is transposed, i.e. the X and Y axes are swapped (mirroring with regard to the (1,1) vector).
|
||||
|
||||
.. _class_TileMap_clear:
|
||||
|
||||
- void **clear** **(** **)**
|
||||
|
||||
Clear all cells.
|
||||
|
||||
.. _class_TileMap_get_used_cells:
|
||||
|
||||
- :ref:`Array<class_array>` **get_used_cells** **(** **)** const
|
||||
|
||||
Return an array of all cells containing a tile from the tileset (i.e. a tile index different from -1).
|
||||
Return the Y sort mode.
|
||||
|
||||
.. _class_TileMap_map_to_world:
|
||||
|
||||
@@ -406,6 +278,134 @@ Return the absolute world position corresponding to the tilemap (grid-based) coo
|
||||
|
||||
Optionally, the tilemap's potential half offset can be ignored.
|
||||
|
||||
.. _class_TileMap_set_cell:
|
||||
|
||||
- void **set_cell** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=false, :ref:`bool<class_bool>` flip_y=false, :ref:`bool<class_bool>` transpose=false **)**
|
||||
|
||||
Set the tile index for the cell referenced by its grid-based X and Y coordinates.
|
||||
|
||||
A tile index of -1 clears the cell.
|
||||
|
||||
Optionally, the tile can also be flipped over the X and Y coordinates or transposed.
|
||||
|
||||
.. _class_TileMap_set_cell_size:
|
||||
|
||||
- void **set_cell_size** **(** :ref:`Vector2<class_vector2>` size **)**
|
||||
|
||||
Set the cell size.
|
||||
|
||||
.. _class_TileMap_set_cellv:
|
||||
|
||||
- void **set_cellv** **(** :ref:`Vector2<class_vector2>` pos, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=false, :ref:`bool<class_bool>` flip_y=false, :ref:`bool<class_bool>` transpose=false **)**
|
||||
|
||||
Set the tile index for the cell referenced by a Vector2 of grid-based coordinates.
|
||||
|
||||
A tile index of -1 clears the cell.
|
||||
|
||||
Optionally, the tile can also be flipped over the X and Y axes or transposed.
|
||||
|
||||
.. _class_TileMap_set_center_x:
|
||||
|
||||
- void **set_center_x** **(** :ref:`bool<class_bool>` enable **)**
|
||||
|
||||
Set tiles to be centered in x coordinate. (by default this is false and they are drawn from upper left cell corner).
|
||||
|
||||
.. _class_TileMap_set_center_y:
|
||||
|
||||
- void **set_center_y** **(** :ref:`bool<class_bool>` enable **)**
|
||||
|
||||
Set tiles to be centered in y coordinate. (by default this is false and they are drawn from upper left cell corner).
|
||||
|
||||
.. _class_TileMap_set_collision_bounce:
|
||||
|
||||
- void **set_collision_bounce** **(** :ref:`float<class_float>` value **)**
|
||||
|
||||
Set the collision bounce parameter.
|
||||
|
||||
Allowable values range from 0 to 1.
|
||||
|
||||
.. _class_TileMap_set_collision_friction:
|
||||
|
||||
- void **set_collision_friction** **(** :ref:`float<class_float>` value **)**
|
||||
|
||||
Set the collision friction parameter.
|
||||
|
||||
Allowable values range from 0 to 1.
|
||||
|
||||
.. _class_TileMap_set_collision_layer:
|
||||
|
||||
- void **set_collision_layer** **(** :ref:`int<class_int>` mask **)**
|
||||
|
||||
Set the collision layer.
|
||||
|
||||
Layers are referenced by binary indexes, so allowable values to describe the 20 available layers range from 0 to 2^20-1.
|
||||
|
||||
.. _class_TileMap_set_collision_mask:
|
||||
|
||||
- void **set_collision_mask** **(** :ref:`int<class_int>` mask **)**
|
||||
|
||||
Set the collision masks.
|
||||
|
||||
Masks are referenced by binary indexes, so allowable values to describe the 20 available masks range from 0 to 2^20-1.
|
||||
|
||||
.. _class_TileMap_set_collision_use_kinematic:
|
||||
|
||||
- void **set_collision_use_kinematic** **(** :ref:`bool<class_bool>` use_kinematic **)**
|
||||
|
||||
Set the tilemap to handle collisions as a kinematic body (enabled) or a static body (disabled).
|
||||
|
||||
.. _class_TileMap_set_custom_transform:
|
||||
|
||||
- void **set_custom_transform** **(** :ref:`Matrix32<class_matrix32>` custom_transform **)**
|
||||
|
||||
Set custom transform matrix, to use in combination with the custom orientation mode.
|
||||
|
||||
.. _class_TileMap_set_half_offset:
|
||||
|
||||
- void **set_half_offset** **(** :ref:`int<class_int>` half_offset **)**
|
||||
|
||||
Set an half offset on the X coordinate, Y coordinate, or none (use HALF_OFFSET\_\* constants as argument).
|
||||
|
||||
Half offset sets every other tile off by a half tile size in the specified direction.
|
||||
|
||||
.. _class_TileMap_set_mode:
|
||||
|
||||
- void **set_mode** **(** :ref:`int<class_int>` mode **)**
|
||||
|
||||
Set the orientation mode as square, isometric or custom (use MODE\_\* constants as argument).
|
||||
|
||||
.. _class_TileMap_set_occluder_light_mask:
|
||||
|
||||
- void **set_occluder_light_mask** **(** :ref:`int<class_int>` mask **)**
|
||||
|
||||
.. _class_TileMap_set_quadrant_size:
|
||||
|
||||
- void **set_quadrant_size** **(** :ref:`int<class_int>` size **)**
|
||||
|
||||
Set the quadrant size, this optimizes drawing by batching chunks of map at draw/cull time.
|
||||
|
||||
Allowed values are integers ranging from 1 to 128.
|
||||
|
||||
.. _class_TileMap_set_tile_origin:
|
||||
|
||||
- void **set_tile_origin** **(** :ref:`int<class_int>` origin **)**
|
||||
|
||||
Set the tile origin to the tile center or its top-left corner (use TILE_ORIGIN\_\* constants as argument).
|
||||
|
||||
.. _class_TileMap_set_tileset:
|
||||
|
||||
- void **set_tileset** **(** :ref:`TileSet<class_tileset>` tileset **)**
|
||||
|
||||
Set the current tileset.
|
||||
|
||||
.. _class_TileMap_set_y_sort_mode:
|
||||
|
||||
- void **set_y_sort_mode** **(** :ref:`bool<class_bool>` enable **)**
|
||||
|
||||
Set the Y sort mode. Enabled Y sort mode means that children of the tilemap will be drawn in the order defined by their Y coordinate.
|
||||
|
||||
A tile with a higher Y coordinate will therefore be drawn later, potentially covering up the tile(s) above it if its sprite is higher than its cell size.
|
||||
|
||||
.. _class_TileMap_world_to_map:
|
||||
|
||||
- :ref:`Vector2<class_vector2>` **world_to_map** **(** :ref:`Vector2<class_vector2>` worldpos **)** const
|
||||
|
||||
Reference in New Issue
Block a user