classref: Order everything alphabetically

And sync with current 2.0.x sources.
This commit is contained in:
Rémi Verschelde
2016-06-25 02:10:54 +02:00
parent 66c919aa43
commit 1b5e8c18fd
294 changed files with 20019 additions and 19071 deletions

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@@ -19,21 +19,21 @@ Member Functions
----------------
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_constant_linear_velocity<class_StaticBody2D_set_constant_linear_velocity>` **(** :ref:`Vector2<class_vector2>` vel **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_constant_angular_velocity<class_StaticBody2D_set_constant_angular_velocity>` **(** :ref:`float<class_float>` vel **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_constant_linear_velocity<class_StaticBody2D_get_constant_linear_velocity>` **(** **)** const |
| :ref:`float<class_float>` | :ref:`get_bounce<class_StaticBody2D_get_bounce>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_constant_angular_velocity<class_StaticBody2D_get_constant_angular_velocity>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_friction<class_StaticBody2D_set_friction>` **(** :ref:`float<class_float>` friction **)** |
| :ref:`Vector2<class_vector2>` | :ref:`get_constant_linear_velocity<class_StaticBody2D_get_constant_linear_velocity>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_friction<class_StaticBody2D_get_friction>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bounce<class_StaticBody2D_set_bounce>` **(** :ref:`float<class_float>` bounce **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_bounce<class_StaticBody2D_get_bounce>` **(** **)** const |
| void | :ref:`set_constant_angular_velocity<class_StaticBody2D_set_constant_angular_velocity>` **(** :ref:`float<class_float>` vel **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_constant_linear_velocity<class_StaticBody2D_set_constant_linear_velocity>` **(** :ref:`Vector2<class_vector2>` vel **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_friction<class_StaticBody2D_set_friction>` **(** :ref:`float<class_float>` friction **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
Description
@@ -48,23 +48,11 @@ Alternatively, a constant linear or angular velocity can be set for the static b
Member Function Description
---------------------------
.. _class_StaticBody2D_set_constant_linear_velocity:
.. _class_StaticBody2D_get_bounce:
- void **set_constant_linear_velocity** **(** :ref:`Vector2<class_vector2>` vel **)**
- :ref:`float<class_float>` **get_bounce** **(** **)** const
Set a constant linear velocity for the body. This does not move the body, but affects other bodies touching it, as if it was moving.
.. _class_StaticBody2D_set_constant_angular_velocity:
- void **set_constant_angular_velocity** **(** :ref:`float<class_float>` vel **)**
Set a constant angular velocity for the body. This does not rotate the body, but affects other bodies touching it, as if it was rotating.
.. _class_StaticBody2D_get_constant_linear_velocity:
- :ref:`Vector2<class_vector2>` **get_constant_linear_velocity** **(** **)** const
Return the constant linear velocity for the body.
Return the body bounciness.
.. _class_StaticBody2D_get_constant_angular_velocity:
@@ -72,11 +60,11 @@ Return the constant linear velocity for the body.
Return the constant angular velocity for the body.
.. _class_StaticBody2D_set_friction:
.. _class_StaticBody2D_get_constant_linear_velocity:
- void **set_friction** **(** :ref:`float<class_float>` friction **)**
- :ref:`Vector2<class_vector2>` **get_constant_linear_velocity** **(** **)** const
Set the body friction, from 0 (frictionless) to 1 (full friction).
Return the constant linear velocity for the body.
.. _class_StaticBody2D_get_friction:
@@ -90,10 +78,22 @@ Return the body friction.
Set the body bounciness, from 0 (not bouncy) to 1 (bouncy).
.. _class_StaticBody2D_get_bounce:
.. _class_StaticBody2D_set_constant_angular_velocity:
- :ref:`float<class_float>` **get_bounce** **(** **)** const
- void **set_constant_angular_velocity** **(** :ref:`float<class_float>` vel **)**
Return the body bounciness.
Set a constant angular velocity for the body. This does not rotate the body, but affects other bodies touching it, as if it was rotating.
.. _class_StaticBody2D_set_constant_linear_velocity:
- void **set_constant_linear_velocity** **(** :ref:`Vector2<class_vector2>` vel **)**
Set a constant linear velocity for the body. This does not move the body, but affects other bodies touching it, as if it was moving.
.. _class_StaticBody2D_set_friction:
- void **set_friction** **(** :ref:`float<class_float>` friction **)**
Set the body friction, from 0 (frictionless) to 1 (full friction).