Merge pull request #10284 from tetrapod00/hyphens

Add hyphens to some adjective phrases
This commit is contained in:
Max Hilbrunner
2024-11-18 23:45:16 +01:00
committed by GitHub
9 changed files with 10 additions and 10 deletions

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@@ -11,7 +11,7 @@ static mesh instancing.
In Godot, this can be accomplished with a custom :ref:`Shader <class_Shader>` and
a :ref:`MultiMeshInstance3D <class_MultiMeshInstance3D>`. Using the following technique you
can render thousands of animated objects, even on low end hardware.
can render thousands of animated objects, even on low-end hardware.
We will start by animating one fish. Then, we will see how to extend that animation to
thousands of fish.