diff --git a/contributing/documentation/docs_image_guidelines.rst b/contributing/documentation/docs_image_guidelines.rst index 7be6c25c7..b2537d328 100644 --- a/contributing/documentation/docs_image_guidelines.rst +++ b/contributing/documentation/docs_image_guidelines.rst @@ -242,6 +242,7 @@ videos should be included with the following code snippet:: :autoplay: :loop: :muted: + :align: default Where ``documentation_video.webp`` would be changed to the name of the video you created. Name your videos in a way that makes their meaning clear, possibly with @@ -249,3 +250,4 @@ a prefix that makes their relationship to a documentation page explicit. The ``:autoplay:``, ``:loop:`` and ``:muted:`` flags should always be specified unless the video needs to play audio. In this case, do not specify *any* of these flags. +The ``:align: default`` flag should always be specified. diff --git a/tutorials/2d/2d_parallax.rst b/tutorials/2d/2d_parallax.rst index 50d51aded..dd87bce17 100644 --- a/tutorials/2d/2d_parallax.rst +++ b/tutorials/2d/2d_parallax.rst @@ -54,6 +54,7 @@ The video below displays how these values affect scrolling while in-game: :autoplay: :loop: :muted: + :align: default Infinite repeat --------------- diff --git a/tutorials/3d/csg_tools.rst b/tutorials/3d/csg_tools.rst index a398057be..278cb5dc7 100644 --- a/tutorials/3d/csg_tools.rst +++ b/tutorials/3d/csg_tools.rst @@ -27,6 +27,7 @@ Interior environments can be created by using inverted primitives. :autoplay: :loop: :muted: + :align: default .. seealso:: diff --git a/tutorials/3d/spring_arm.rst b/tutorials/3d/spring_arm.rst index 40eee878d..b13167baf 100644 --- a/tutorials/3d/spring_arm.rst +++ b/tutorials/3d/spring_arm.rst @@ -121,3 +121,4 @@ Run the game and notice that mouse movement now rotates the camera around the ch :autoplay: :loop: :muted: + :align: default