Fix Build issue

This commit is contained in:
skyace65
2023-10-02 21:19:42 -04:00
parent 19546c8acb
commit 1ae0eff971
4 changed files with 4 additions and 4 deletions

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@@ -90,7 +90,7 @@ possible. Godot's priorities are:
scene, the faster the rendering will be. If a scene has a huge amount
of objects (in the hundreds or thousands), try reusing the materials.
In the worst case, use atlases to decrease the amount of texture changes.
- **Reusing Shaders:** If materials can't be reused, at least try to re-use
- **Reusing Shaders:** If materials can't be reused, at least try to reuse
shaders. Note: shaders are automatically reused between
StandardMaterial3Ds that share the same configuration (features
that are enabled or disabled with a check box) even if they have different