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classref: Sync with latest 4.0-alpha
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@@ -25,29 +25,29 @@ As it is based on a daylight model, the sky fades to black as the sunset ends. I
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Properties
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----------
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+-----------------------------------+--------------------------------------------------------------------------------------+--------------------------------+
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| :ref:`float<class_float>` | :ref:`dither_strength<class_PhysicalSkyMaterial_property_dither_strength>` | ``1.0`` |
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+-----------------------------------+--------------------------------------------------------------------------------------+--------------------------------+
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| :ref:`float<class_float>` | :ref:`exposure<class_PhysicalSkyMaterial_property_exposure>` | ``0.1`` |
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+-----------------------------------+--------------------------------------------------------------------------------------+--------------------------------+
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| :ref:`Color<class_Color>` | :ref:`ground_color<class_PhysicalSkyMaterial_property_ground_color>` | ``Color(1, 1, 1, 1)`` |
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+-----------------------------------+--------------------------------------------------------------------------------------+--------------------------------+
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| :ref:`float<class_float>` | :ref:`mie_coefficient<class_PhysicalSkyMaterial_property_mie_coefficient>` | ``0.005`` |
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+-----------------------------------+--------------------------------------------------------------------------------------+--------------------------------+
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| :ref:`Color<class_Color>` | :ref:`mie_color<class_PhysicalSkyMaterial_property_mie_color>` | ``Color(0.63, 0.77, 0.92, 1)`` |
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+-----------------------------------+--------------------------------------------------------------------------------------+--------------------------------+
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| :ref:`float<class_float>` | :ref:`mie_eccentricity<class_PhysicalSkyMaterial_property_mie_eccentricity>` | ``0.8`` |
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+-----------------------------------+--------------------------------------------------------------------------------------+--------------------------------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`night_sky<class_PhysicalSkyMaterial_property_night_sky>` | |
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+-----------------------------------+--------------------------------------------------------------------------------------+--------------------------------+
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| :ref:`float<class_float>` | :ref:`rayleigh_coefficient<class_PhysicalSkyMaterial_property_rayleigh_coefficient>` | ``2.0`` |
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+-----------------------------------+--------------------------------------------------------------------------------------+--------------------------------+
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| :ref:`Color<class_Color>` | :ref:`rayleigh_color<class_PhysicalSkyMaterial_property_rayleigh_color>` | ``Color(0.26, 0.41, 0.58, 1)`` |
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+-----------------------------------+--------------------------------------------------------------------------------------+--------------------------------+
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| :ref:`float<class_float>` | :ref:`sun_disk_scale<class_PhysicalSkyMaterial_property_sun_disk_scale>` | ``1.0`` |
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+-----------------------------------+--------------------------------------------------------------------------------------+--------------------------------+
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| :ref:`float<class_float>` | :ref:`turbidity<class_PhysicalSkyMaterial_property_turbidity>` | ``10.0`` |
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+-----------------------------------+--------------------------------------------------------------------------------------+--------------------------------+
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+-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
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| :ref:`float<class_float>` | :ref:`dither_strength<class_PhysicalSkyMaterial_property_dither_strength>` | ``1.0`` |
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+-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
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| :ref:`float<class_float>` | :ref:`exposure<class_PhysicalSkyMaterial_property_exposure>` | ``0.1`` |
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+-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
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| :ref:`Color<class_Color>` | :ref:`ground_color<class_PhysicalSkyMaterial_property_ground_color>` | ``Color(0.1, 0.07, 0.034, 1)`` |
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+-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
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| :ref:`float<class_float>` | :ref:`mie_coefficient<class_PhysicalSkyMaterial_property_mie_coefficient>` | ``0.005`` |
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+-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
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| :ref:`Color<class_Color>` | :ref:`mie_color<class_PhysicalSkyMaterial_property_mie_color>` | ``Color(0.69, 0.729, 0.812, 1)`` |
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+-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
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| :ref:`float<class_float>` | :ref:`mie_eccentricity<class_PhysicalSkyMaterial_property_mie_eccentricity>` | ``0.8`` |
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+-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`night_sky<class_PhysicalSkyMaterial_property_night_sky>` | |
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+-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
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| :ref:`float<class_float>` | :ref:`rayleigh_coefficient<class_PhysicalSkyMaterial_property_rayleigh_coefficient>` | ``2.0`` |
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+-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
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| :ref:`Color<class_Color>` | :ref:`rayleigh_color<class_PhysicalSkyMaterial_property_rayleigh_color>` | ``Color(0.3, 0.405, 0.6, 1)`` |
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+-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
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| :ref:`float<class_float>` | :ref:`sun_disk_scale<class_PhysicalSkyMaterial_property_sun_disk_scale>` | ``1.0`` |
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+-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
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| :ref:`float<class_float>` | :ref:`turbidity<class_PhysicalSkyMaterial_property_turbidity>` | ``10.0`` |
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+-----------------------------------+--------------------------------------------------------------------------------------+----------------------------------+
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Property Descriptions
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---------------------
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@@ -88,13 +88,13 @@ Sets the exposure of the sky. Higher exposure values make the entire sky brighte
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- :ref:`Color<class_Color>` **ground_color**
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+-----------+-------------------------+
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| *Default* | ``Color(1, 1, 1, 1)`` |
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+-----------+-------------------------+
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| *Setter* | set_ground_color(value) |
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+-----------+-------------------------+
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| *Getter* | get_ground_color() |
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+-----------+-------------------------+
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+-----------+--------------------------------+
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| *Default* | ``Color(0.1, 0.07, 0.034, 1)`` |
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+-----------+--------------------------------+
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| *Setter* | set_ground_color(value) |
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+-----------+--------------------------------+
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| *Getter* | get_ground_color() |
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+-----------+--------------------------------+
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Modulates the :ref:`Color<class_Color>` on the bottom half of the sky to represent the ground.
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@@ -120,15 +120,15 @@ Controls the strength of mie scattering for the sky. Mie scattering results from
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- :ref:`Color<class_Color>` **mie_color**
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+-----------+--------------------------------+
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| *Default* | ``Color(0.63, 0.77, 0.92, 1)`` |
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+-----------+--------------------------------+
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| *Setter* | set_mie_color(value) |
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+-----------+--------------------------------+
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| *Getter* | get_mie_color() |
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+-----------+--------------------------------+
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+-----------+----------------------------------+
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| *Default* | ``Color(0.69, 0.729, 0.812, 1)`` |
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+-----------+----------------------------------+
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| *Setter* | set_mie_color(value) |
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+-----------+----------------------------------+
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| *Getter* | get_mie_color() |
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+-----------+----------------------------------+
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Controls the :ref:`Color<class_Color>` of the mie scattering effect. While not physically accurate, this allows for the creation of alien looking planets.
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Controls the :ref:`Color<class_Color>` of the mie scattering effect. While not physically accurate, this allows for the creation of alien-looking planets.
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----
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@@ -182,15 +182,15 @@ Controls the strength of the Rayleigh scattering. Rayleigh scattering results fr
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- :ref:`Color<class_Color>` **rayleigh_color**
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+-----------+--------------------------------+
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| *Default* | ``Color(0.26, 0.41, 0.58, 1)`` |
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+-----------+--------------------------------+
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| *Setter* | set_rayleigh_color(value) |
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+-----------+--------------------------------+
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| *Getter* | get_rayleigh_color() |
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+-----------+--------------------------------+
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+-----------+-------------------------------+
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| *Default* | ``Color(0.3, 0.405, 0.6, 1)`` |
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+-----------+-------------------------------+
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| *Setter* | set_rayleigh_color(value) |
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+-----------+-------------------------------+
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| *Getter* | get_rayleigh_color() |
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+-----------+-------------------------------+
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Controls the :ref:`Color<class_Color>` of the Rayleigh scattering. While not physically accurate, this allows for the creation of alien looking planets. For example, setting this to a red :ref:`Color<class_Color>` results in a Mars looking atmosphere with a corresponding blue sunset.
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Controls the :ref:`Color<class_Color>` of the Rayleigh scattering. While not physically accurate, this allows for the creation of alien-looking planets. For example, setting this to a red :ref:`Color<class_Color>` results in a Mars-looking atmosphere with a corresponding blue sunset.
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----
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@@ -222,7 +222,7 @@ Sets the size of the sun disk. Default value is based on Sol's perceived size fr
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| *Getter* | get_turbidity() |
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+-----------+----------------------+
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Sets the thickness of the atmosphere. High turbidity creates a foggy looking atmosphere, while a low turbidity results in a clearer atmosphere.
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Sets the thickness of the atmosphere. High turbidity creates a foggy-looking atmosphere, while a low turbidity results in a clearer atmosphere.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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