mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-05 22:09:56 +03:00
classref: Sync with latest 4.0-alpha
This commit is contained in:
@@ -9,7 +9,7 @@
|
||||
Object
|
||||
======
|
||||
|
||||
**Inherited By:** :ref:`AudioServer<class_AudioServer>`, :ref:`CameraServer<class_CameraServer>`, :ref:`ClassDB<class_ClassDB>`, :ref:`DisplayServer<class_DisplayServer>`, :ref:`EditorFileSystemDirectory<class_EditorFileSystemDirectory>`, :ref:`EditorPaths<class_EditorPaths>`, :ref:`EditorSelection<class_EditorSelection>`, :ref:`EditorVCSInterface<class_EditorVCSInterface>`, :ref:`Engine<class_Engine>`, :ref:`EngineDebugger<class_EngineDebugger>`, :ref:`Geometry2D<class_Geometry2D>`, :ref:`Geometry3D<class_Geometry3D>`, :ref:`GodotSharp<class_GodotSharp>`, :ref:`IP<class_IP>`, :ref:`Input<class_Input>`, :ref:`InputMap<class_InputMap>`, :ref:`JNISingleton<class_JNISingleton>`, :ref:`JSONRPC<class_JSONRPC>`, :ref:`JavaClassWrapper<class_JavaClassWrapper>`, :ref:`JavaScript<class_JavaScript>`, :ref:`MainLoop<class_MainLoop>`, :ref:`Marshalls<class_Marshalls>`, :ref:`MultiplayerReplicator<class_MultiplayerReplicator>`, :ref:`NativeExtensionManager<class_NativeExtensionManager>`, :ref:`NavigationMeshGenerator<class_NavigationMeshGenerator>`, :ref:`NavigationServer2D<class_NavigationServer2D>`, :ref:`NavigationServer3D<class_NavigationServer3D>`, :ref:`Node<class_Node>`, :ref:`OS<class_OS>`, :ref:`Performance<class_Performance>`, :ref:`PhysicsDirectBodyState2D<class_PhysicsDirectBodyState2D>`, :ref:`PhysicsDirectBodyState3D<class_PhysicsDirectBodyState3D>`, :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>`, :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>`, :ref:`PhysicsServer2D<class_PhysicsServer2D>`, :ref:`PhysicsServer3D<class_PhysicsServer3D>`, :ref:`ProjectSettings<class_ProjectSettings>`, :ref:`RefCounted<class_RefCounted>`, :ref:`RenderingDevice<class_RenderingDevice>`, :ref:`RenderingServer<class_RenderingServer>`, :ref:`ResourceLoader<class_ResourceLoader>`, :ref:`ResourceSaver<class_ResourceSaver>`, :ref:`ResourceUID<class_ResourceUID>`, :ref:`TextServerManager<class_TextServerManager>`, :ref:`TileData<class_TileData>`, :ref:`Time<class_Time>`, :ref:`TranslationServer<class_TranslationServer>`, :ref:`TreeItem<class_TreeItem>`, :ref:`UndoRedo<class_UndoRedo>`, :ref:`VisualScriptCustomNodes<class_VisualScriptCustomNodes>`, :ref:`XRServer<class_XRServer>`
|
||||
**Inherited By:** :ref:`AudioServer<class_AudioServer>`, :ref:`CameraServer<class_CameraServer>`, :ref:`ClassDB<class_ClassDB>`, :ref:`DisplayServer<class_DisplayServer>`, :ref:`EditorFileSystemDirectory<class_EditorFileSystemDirectory>`, :ref:`EditorPaths<class_EditorPaths>`, :ref:`EditorSelection<class_EditorSelection>`, :ref:`EditorVCSInterface<class_EditorVCSInterface>`, :ref:`Engine<class_Engine>`, :ref:`EngineDebugger<class_EngineDebugger>`, :ref:`Geometry2D<class_Geometry2D>`, :ref:`Geometry3D<class_Geometry3D>`, :ref:`GodotSharp<class_GodotSharp>`, :ref:`IP<class_IP>`, :ref:`Input<class_Input>`, :ref:`InputMap<class_InputMap>`, :ref:`JNISingleton<class_JNISingleton>`, :ref:`JSONRPC<class_JSONRPC>`, :ref:`JavaClassWrapper<class_JavaClassWrapper>`, :ref:`JavaScript<class_JavaScript>`, :ref:`MainLoop<class_MainLoop>`, :ref:`Marshalls<class_Marshalls>`, :ref:`NativeExtensionManager<class_NativeExtensionManager>`, :ref:`NavigationMeshGenerator<class_NavigationMeshGenerator>`, :ref:`NavigationServer2D<class_NavigationServer2D>`, :ref:`NavigationServer3D<class_NavigationServer3D>`, :ref:`Node<class_Node>`, :ref:`OS<class_OS>`, :ref:`Performance<class_Performance>`, :ref:`PhysicsDirectBodyState2D<class_PhysicsDirectBodyState2D>`, :ref:`PhysicsDirectBodyState3D<class_PhysicsDirectBodyState3D>`, :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>`, :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>`, :ref:`PhysicsServer2D<class_PhysicsServer2D>`, :ref:`PhysicsServer3D<class_PhysicsServer3D>`, :ref:`ProjectSettings<class_ProjectSettings>`, :ref:`RefCounted<class_RefCounted>`, :ref:`RenderingDevice<class_RenderingDevice>`, :ref:`RenderingServer<class_RenderingServer>`, :ref:`ResourceLoader<class_ResourceLoader>`, :ref:`ResourceSaver<class_ResourceSaver>`, :ref:`ResourceUID<class_ResourceUID>`, :ref:`TextServerManager<class_TextServerManager>`, :ref:`TileData<class_TileData>`, :ref:`Time<class_Time>`, :ref:`TranslationServer<class_TranslationServer>`, :ref:`TreeItem<class_TreeItem>`, :ref:`UndoRedo<class_UndoRedo>`, :ref:`VisualScriptCustomNodes<class_VisualScriptCustomNodes>`, :ref:`XRServer<class_XRServer>`
|
||||
|
||||
Base class for all non-built-in types.
|
||||
|
||||
@@ -780,7 +780,7 @@ Removes a given entry from the object's metadata. See also :ref:`set_meta<class_
|
||||
|
||||
- void **set** **(** :ref:`String<class_String>` property, :ref:`Variant<class_Variant>` value **)**
|
||||
|
||||
Assigns a new value to the given property. If the ``property`` does not exist, nothing will happen.
|
||||
Assigns a new value to the given property. If the ``property`` does not exist or the given value's type doesn't match, nothing will happen.
|
||||
|
||||
\ **Note:** In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).
|
||||
|
||||
|
||||
Reference in New Issue
Block a user