classref: Sync with latest 4.0-alpha

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Rémi Verschelde
2022-02-22 10:06:27 +01:00
parent 2ef8d8df34
commit 19fca2678c
128 changed files with 4153 additions and 2432 deletions

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the MultiplayerSpawner.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_MultiplayerSpawner:
MultiplayerSpawner
==================
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Properties
----------
+-----------------------------------------+-------------------------------------------------------------------+------------------+
| :ref:`bool<class_bool>` | :ref:`auto_spawn<class_MultiplayerSpawner_property_auto_spawn>` | ``false`` |
+-----------------------------------------+-------------------------------------------------------------------+------------------+
| :ref:`PackedScene[]<class_PackedScene>` | :ref:`replication<class_MultiplayerSpawner_property_replication>` | ``[]`` |
+-----------------------------------------+-------------------------------------------------------------------+------------------+
| :ref:`int<class_int>` | :ref:`spawn_limit<class_MultiplayerSpawner_property_spawn_limit>` | ``0`` |
+-----------------------------------------+-------------------------------------------------------------------+------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`spawn_path<class_MultiplayerSpawner_property_spawn_path>` | ``NodePath("")`` |
+-----------------------------------------+-------------------------------------------------------------------+------------------+
Methods
-------
+-----------------------------+------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_Object>` | :ref:`_spawn_custom<class_MultiplayerSpawner_method__spawn_custom>` **(** :ref:`Variant<class_Variant>` data **)** |virtual| |
+-----------------------------+------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Node<class_Node>` | :ref:`spawn<class_MultiplayerSpawner_method_spawn>` **(** :ref:`Variant<class_Variant>` data=null **)** |
+-----------------------------+------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_MultiplayerSpawner_signal_despawned:
- **despawned** **(** :ref:`int<class_int>` scene_id, :ref:`Node<class_Node>` node **)**
----
.. _class_MultiplayerSpawner_signal_spawned:
- **spawned** **(** :ref:`int<class_int>` scene_id, :ref:`Node<class_Node>` node **)**
Property Descriptions
---------------------
.. _class_MultiplayerSpawner_property_auto_spawn:
- :ref:`bool<class_bool>` **auto_spawn**
+-----------+--------------------------+
| *Default* | ``false`` |
+-----------+--------------------------+
| *Setter* | set_auto_spawning(value) |
+-----------+--------------------------+
| *Getter* | is_auto_spawning() |
+-----------+--------------------------+
----
.. _class_MultiplayerSpawner_property_replication:
- :ref:`PackedScene[]<class_PackedScene>` **replication**
+-----------+-----------------------------+
| *Default* | ``[]`` |
+-----------+-----------------------------+
| *Setter* | set_spawnable_scenes(value) |
+-----------+-----------------------------+
| *Getter* | get_spawnable_scenes() |
+-----------+-----------------------------+
----
.. _class_MultiplayerSpawner_property_spawn_limit:
- :ref:`int<class_int>` **spawn_limit**
+-----------+------------------------+
| *Default* | ``0`` |
+-----------+------------------------+
| *Setter* | set_spawn_limit(value) |
+-----------+------------------------+
| *Getter* | get_spawn_limit() |
+-----------+------------------------+
----
.. _class_MultiplayerSpawner_property_spawn_path:
- :ref:`NodePath<class_NodePath>` **spawn_path**
+-----------+-----------------------+
| *Default* | ``NodePath("")`` |
+-----------+-----------------------+
| *Setter* | set_spawn_path(value) |
+-----------+-----------------------+
| *Getter* | get_spawn_path() |
+-----------+-----------------------+
Method Descriptions
-------------------
.. _class_MultiplayerSpawner_method__spawn_custom:
- :ref:`Object<class_Object>` **_spawn_custom** **(** :ref:`Variant<class_Variant>` data **)** |virtual|
----
.. _class_MultiplayerSpawner_method_spawn:
- :ref:`Node<class_Node>` **spawn** **(** :ref:`Variant<class_Variant>` data=null **)**
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`