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More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion * File -> FileAccess * Camera -> Camera3D * Update references to MeshInstance and MultiMeshInstance * ImmediateGeometry -> ImmediateMesh, misc renames
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@@ -561,8 +561,8 @@ in a 3D grid.
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3D Plane type in normalized form that contains a ``normal`` vector field
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and a ``d`` scalar distance.
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:ref:`Quat <class_Quat>`
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^^^^^^^^^^^^^^^^^^^^^^^^
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:ref:`Quaternion <class_Quaternion>`
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Quaternion is a datatype used for representing a 3D rotation. It's
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useful for interpolating rotations.
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@@ -1686,7 +1686,7 @@ to. To create custom signals for a class, use the ``signal`` keyword.
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Game Programming Patterns ebook.
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You can connect these signals to methods the same way you connect built-in
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signals of nodes like :ref:`class_Button` or :ref:`class_RigidBody`.
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signals of nodes like :ref:`class_Button` or :ref:`class_RigidBody3D`.
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In the example below, we connect the ``health_depleted`` signal from a
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``Character`` node to a ``Game`` node. When the ``Character`` node emits the
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