More Godot 4 rename fixes (#6315)

* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
This commit is contained in:
Max Hilbrunner
2022-10-15 20:54:47 +02:00
committed by GitHub
parent 78526465c8
commit 198393eec7
58 changed files with 243 additions and 241 deletions

View File

@@ -561,8 +561,8 @@ in a 3D grid.
3D Plane type in normalized form that contains a ``normal`` vector field
and a ``d`` scalar distance.
:ref:`Quat <class_Quat>`
^^^^^^^^^^^^^^^^^^^^^^^^
:ref:`Quaternion <class_Quaternion>`
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Quaternion is a datatype used for representing a 3D rotation. It's
useful for interpolating rotations.
@@ -1686,7 +1686,7 @@ to. To create custom signals for a class, use the ``signal`` keyword.
Game Programming Patterns ebook.
You can connect these signals to methods the same way you connect built-in
signals of nodes like :ref:`class_Button` or :ref:`class_RigidBody`.
signals of nodes like :ref:`class_Button` or :ref:`class_RigidBody3D`.
In the example below, we connect the ``health_depleted`` signal from a
``Character`` node to a ``Game`` node. When the ``Character`` node emits the