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More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion * File -> FileAccess * Camera -> Camera3D * Update references to MeshInstance and MultiMeshInstance * ImmediateGeometry -> ImmediateMesh, misc renames
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@@ -13,7 +13,7 @@ Exporting is done by using the ``[Export]`` attribute.
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.. code-block:: csharp
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public class ExportExample : Spatial
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public class ExportExample : Node3D
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{
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[Export]
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private int Number = 5;
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