More Godot 4 rename fixes (#6315)

* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
This commit is contained in:
Max Hilbrunner
2022-10-15 20:54:47 +02:00
committed by GitHub
parent 78526465c8
commit 198393eec7
58 changed files with 243 additions and 241 deletions

View File

@@ -275,12 +275,12 @@ GDScript C#
``get_area()`` ``Area``
================ ==================================================================
Quat
----
Quaternion
----------
Structs cannot have parameterless constructors in C#. Therefore, ``new Quat()``
Structs cannot have parameterless constructors in C#. Therefore, ``new Quaternion()``
initializes all primitive members to their default value.
Please use ``Quat.Identity`` for the equivalent of ``Quat()`` in GDScript and C++.
Please use ``Quaternion.Identity`` for the equivalent of ``Quaternion()`` in GDScript and C++.
The following methods were converted to a property with a different name: