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More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion * File -> FileAccess * Camera -> Camera3D * Update references to MeshInstance and MultiMeshInstance * ImmediateGeometry -> ImmediateMesh, misc renames
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@@ -275,12 +275,12 @@ GDScript C#
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``get_area()`` ``Area``
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================ ==================================================================
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Quat
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----
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Quaternion
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----------
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Structs cannot have parameterless constructors in C#. Therefore, ``new Quat()``
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Structs cannot have parameterless constructors in C#. Therefore, ``new Quaternion()``
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initializes all primitive members to their default value.
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Please use ``Quat.Identity`` for the equivalent of ``Quat()`` in GDScript and C++.
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Please use ``Quaternion.Identity`` for the equivalent of ``Quaternion()`` in GDScript and C++.
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The following methods were converted to a property with a different name:
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