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More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion * File -> FileAccess * Camera -> Camera3D * Update references to MeshInstance and MultiMeshInstance * ImmediateGeometry -> ImmediateMesh, misc renames
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@@ -8,7 +8,7 @@ Introduction
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Godot has a serialization API based on Variant. It's used for
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converting data types to an array of bytes efficiently. This API is used
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in the functions ``get_var`` and ``store_var`` of :ref:`class_File`
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in the functions ``get_var`` and ``store_var`` of :ref:`class_FileAccess`
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as well as the packet APIs for :ref:`class_PacketPeer`. This format
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is *not* used for binary scenes and resources.
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@@ -58,13 +58,13 @@ two bytes contain flags::
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+--------+--------------------------+
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| 9 | plane |
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+--------+--------------------------+
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| 10 | quat |
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| 10 | quaternion |
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+--------+--------------------------+
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| 11 | aabb |
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+--------+--------------------------+
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| 12 | basis |
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+--------+--------------------------+
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| 13 | transform |
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| 13 | transform3d |
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+--------+--------------------------+
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| 14 | color |
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+--------+--------------------------+
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@@ -244,8 +244,8 @@ This field is padded to 4 bytes.
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| 16 | 4 | Float | Distance |
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+----------+-------+---------+---------------+
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10: :ref:`Quat<class_quat>`
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^^^^^^^^^^^^^^^^^^^^^^^^^^^
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10: :ref:`Quaternion<class_quaternion>`
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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+----------+-------+---------+---------------+
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| Offset | Len | Type | Description |
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@@ -303,8 +303,8 @@ This field is padded to 4 bytes.
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| 36 | 4 | Float | The Z component of the Z column vector, accessed via [2][2] |
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+----------+-------+---------+---------------------------------------------------------------+
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13: :ref:`Transform<class_transform>`
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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13: :ref:`Transform3D<class_transform3d>`
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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+----------+-------+---------+---------------------------------------------------------------+
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| Offset | Len | Type | Description |
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