Merge pull request #10256 from skyace65/XR-Renderer

Update recommended renderer for XR
This commit is contained in:
Max Hilbrunner
2024-11-14 13:31:48 +01:00
committed by GitHub
2 changed files with 9 additions and 7 deletions

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@@ -66,7 +66,7 @@ Choose **Forward+** if:
Choose **Mobile** if:
- You are developing for newer mobile devices, XR, or desktop.
- You are developing for newer mobile devices, desktop XR, or desktop.
- You have relatively new hardware which supports Vulkan, Direct3D 12, or Metal.
- You are developing a 3D game.
- You want to use advanced rendering features, subject to the limitations
@@ -74,8 +74,8 @@ Choose **Mobile** if:
Choose **Compatibility** if:
- You are developing for older mobile devices, or older desktop devices. The
Compatibility renderer supports the widest range of hardware.
- You are developing for older mobile devices, older desktop devices, or
standalone XR. The Compatibility renderer supports the widest range of hardware.
- You are developing for web. In this case, Compatibility is the only choice.
- You have older hardware which does not support Vulkan. In this case,
Compatibility is the only choice.
@@ -152,8 +152,9 @@ Overall comparison
| | | | optimized. Use Mobile or |
| | | | Compatibility instead. |
+---------------------+--------------------------+--------------------------+--------------------------+
| XR | ✔️ Yes. | ✔️ Yes. | Yes. |
| | | | |
| XR | ✔️ Yes. Recommended for | ✔️ Yes. Recommended for | Supported, but poorly |
| | standalone headsets. | desktop headsets. | optimized. Use Mobile or |
| | | | Compatibility instead. |
+---------------------+--------------------------+--------------------------+--------------------------+
| Web | ✔️ Yes. | ❌ No. | ❌ No. |
+---------------------+--------------------------+--------------------------+--------------------------+