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Sync classref with 3.2 branch
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@@ -33,6 +33,10 @@ Below is an example of how MeshDataTool may be used.
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mesh.surface_remove(0)
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mdt.commit_to_surface(mesh)
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See also :ref:`ArrayMesh<class_ArrayMesh>`, :ref:`ImmediateGeometry<class_ImmediateGeometry>` and :ref:`SurfaceTool<class_SurfaceTool>` for procedural geometry generation.
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**Note:** Godot uses clockwise `winding order <https://learnopengl.com/Advanced-OpenGL/Face-culling>`_ for front faces of triangle primitive modes.
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Methods
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-------
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