Sync classref with 3.2 branch

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Rémi Verschelde
2020-04-27 10:24:27 +02:00
parent c0cc4698f8
commit 19329329de
15 changed files with 43 additions and 8 deletions

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@@ -38,6 +38,10 @@ The most basic example is the creation of a single triangle:
The :ref:`MeshInstance<class_MeshInstance>` is ready to be added to the :ref:`SceneTree<class_SceneTree>` to be shown.
See also :ref:`ImmediateGeometry<class_ImmediateGeometry>`, :ref:`MeshDataTool<class_MeshDataTool>` and :ref:`SurfaceTool<class_SurfaceTool>` for procedural geometry generation.
**Note:** Godot uses clockwise `winding order <https://learnopengl.com/Advanced-OpenGL/Face-culling>`_ for front faces of triangle primitive modes.
Tutorials
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@@ -247,8 +251,6 @@ The ``arrays`` argument is an array of arrays. See :ref:`ArrayType<enum_ArrayMes
Adding an index array puts this function into "index mode" where the vertex and other arrays become the sources of data, and the index array defines the order of the vertices.
Godot uses clockwise winding order for front faces of triangle primitive modes.
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.. _class_ArrayMesh_method_clear_blend_shapes: