Clarify hiding lights doesn't disable baking in Using LightmapGI

This commit is contained in:
Hugo Locurcio
2023-10-05 22:31:10 +02:00
committed by Max Hilbrunner
parent fee5f15728
commit 18b86b939c

View File

@@ -242,10 +242,14 @@ The modes are:
Disabled
^^^^^^^^
The light is ignored when baking lightmaps. Keep in mind hiding a light will have
no effect for baking, so this must be used instead of hiding the Light node.
The light is ignored when baking lightmaps. This is the mode to use for dynamic
lighting effects such as explosions and weapon effects.
This is the mode to use for dynamic lighting effects such as explosions and weapon effects.
.. warning::
Hiding a light has no effect on the resulting lightmap bake. This means
you must use the Disabled bake mode instead of hiding the Light node by
disabling its **Visible** property.
Dynamic
^^^^^^^