mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-05 22:09:56 +03:00
Clarify hiding lights doesn't disable baking in Using LightmapGI
This commit is contained in:
committed by
Max Hilbrunner
parent
fee5f15728
commit
18b86b939c
@@ -242,10 +242,14 @@ The modes are:
|
||||
Disabled
|
||||
^^^^^^^^
|
||||
|
||||
The light is ignored when baking lightmaps. Keep in mind hiding a light will have
|
||||
no effect for baking, so this must be used instead of hiding the Light node.
|
||||
The light is ignored when baking lightmaps. This is the mode to use for dynamic
|
||||
lighting effects such as explosions and weapon effects.
|
||||
|
||||
This is the mode to use for dynamic lighting effects such as explosions and weapon effects.
|
||||
.. warning::
|
||||
|
||||
Hiding a light has no effect on the resulting lightmap bake. This means
|
||||
you must use the Disabled bake mode instead of hiding the Light node by
|
||||
disabling its **Visible** property.
|
||||
|
||||
Dynamic
|
||||
^^^^^^^
|
||||
|
||||
Reference in New Issue
Block a user