Fixed typo "bitmaks" -> "bitmask" in Using TileMaps (#5255)

This commit is contained in:
MeSnek
2021-09-14 11:55:40 -04:00
committed by Hugo Locurcio
parent f8bb7cf2ef
commit 18a4fe1e05

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@@ -304,7 +304,7 @@ This means the texture offset should be ``Vector2(0, -120)``:
3x3
~~~
In 3x3 mode, each bitmaks contains 9 bits (4 corners, 4 edges, 1 center)
In 3x3 mode, each bitmask contains 9 bits (4 corners, 4 edges, 1 center)
Each bit checks a single adjacent cell. Corner bits only check diagonally
adjacent cells. The center bit should be "on" for any tile you wish to use.