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Fixed typo "bitmaks" -> "bitmask" in Using TileMaps (#5255)
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@@ -304,7 +304,7 @@ This means the texture offset should be ``Vector2(0, -120)``:
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3x3
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~~~
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In 3x3 mode, each bitmaks contains 9 bits (4 corners, 4 edges, 1 center)
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In 3x3 mode, each bitmask contains 9 bits (4 corners, 4 edges, 1 center)
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Each bit checks a single adjacent cell. Corner bits only check diagonally
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adjacent cells. The center bit should be "on" for any tile you wish to use.
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