Update available 3D formats page

This commit is contained in:
skyace65
2025-01-27 21:00:18 -05:00
parent 689bb9743c
commit 17ee37ddd4

View File

@@ -34,17 +34,12 @@ Exporting glTF 2.0 files from Blender (recommended)
There are 3 ways to export glTF files from Blender:
- As a glTF binary file (``.glb``).
- As a glTF text-based file with embedded binary data (``.gltf`` file)
- As a glTF text-based file with separate binary data and textures (``.gltf``
file + ``.bin`` file + textures).
glTF binary files (``.glb``) are the smallest of the three options. They include
the mesh and textures set up in Blender. When brought into Godot the textures
are part of the object's material file.
glTF embedded files (``.gltf``) function the same way as binary files. They
don't provide extra functionality in Godot, and shouldn't be used since they
have a larger file size.
glTF binary files (``.glb``) are the smaller option. They include the mesh and
textures set up in Blender. When brought into Godot the textures are part of the
object's material file.
There are two reasons to use glTF with the textures separate. One is to have the
scene description in a text based format and the binary data in a separate
@@ -108,9 +103,8 @@ Importing ``.blend`` files directly within Godot
This avoids any issues related to packaging, such as different library
versions that can cause incompatibilities or sandboxing restrictions.
From Godot 4.0 onwards, the editor can directly import ``.blend`` files by
calling `Blender <https://www.blender.org/>`__'s glTF export functionality in a
transparent manner.
The editor can directly import ``.blend`` files by calling `Blender <https://www.blender.org/>`__'s
glTF export functionality in a transparent manner.
This allows you to iterate on your 3D scenes faster, as you can save the scene
in Blender, alt-tab back to Godot then see your changes immediately. When
@@ -154,11 +148,8 @@ Blender has built-in COLLADA support, but it does not work properly for the
needs of game engines and shouldn't be used as-is. However, scenes exported with
the built-in Collada support may still work for simple scenes without animation.
For complex scenes or scenes that contain animations, Godot provides a
`Blender plugin <https://github.com/godotengine/collada-exporter>`_
that will correctly export COLLADA scenes for use in Godot. This plugin is
not maintained or supported in Godot 4.x, but may still work depending on your
Godot and Blender versions.
For complex scenes or scenes that contain animations it is highly recommend to use
glTF instead.
Importing OBJ files in Godot
----------------------------
@@ -179,7 +170,7 @@ There are 2 ways to use OBJ meshes in Godot:
Blender 3.4 and later can export RGB vertex colors in OBJ files (this is a
nonstandard extension of the OBJ format). Godot is able to import those
vertex colors since Godot 4.0, but they will not be displayed on the
vertex colors, but they will not be displayed on the
material unless you enable **Vertex Color > Use As Albedo** on the material.
Vertex colors from OBJ meshes keep their original color space once imported