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Document the permission requirement on Android on network tutorials
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@@ -20,6 +20,13 @@ Using WebSocket in Godot
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WebSocket is implemented in Godot via three main classes :ref:`WebSocketClient <class_WebSocketClient>`, :ref:`WebSocketServer <class_WebSocketServer>`, and :ref:`WebSocketPeer <class_WebSocketPeer>`. The WebSocket implementation is compatible with the High Level Multiplayer. See section on :ref:`high-level multiplayer <doc_high_level_multiplayer>` for more details.
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.. warning::
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When exporting to Android, make sure to enable the [code]INTERNET[/code]
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permission in the Android export preset before exporting the project or
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using one-click deploy. Otherwise, network communication of any kind will be
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blocked by Android.
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Minimal client example
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^^^^^^^^^^^^^^^^^^^^^^
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