Editing pass for the introduction

Minor editing changes to some of the language in the introduction.
This commit is contained in:
Phill Spiess
2019-01-11 22:08:38 -08:00
committed by GitHub
parent 470923d8bb
commit 17c1225ecc

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@@ -13,7 +13,7 @@ community-driven 2D and 3D game engine! Behind this mouthful, you will find a
powerful yet user-friendly tool that you can use to develop any kind of game,
for any platform and with no usage restriction whatsoever.
This page aims at giving a broad presentation of the engine and of the contents
This page gives a broad presentation of the engine and of the contents
of this documentation, so that you know where to start if you are a beginner or
where to look if you need info on a specific feature.
@@ -21,12 +21,12 @@ About Godot Engine
------------------
A game engine is a complex tool, and it is therefore difficult to present Godot
in a few words. Here's however our PR presentation, which you are free to reuse
in a few words. Here's a quick synopsis, which you are free to reuse
if you need a quick writeup about Godot Engine.
Godot Engine is a feature-packed, cross-platform game engine to create 2D
and 3D games from a unified interface. It provides a comprehensive set of
common tools, so that users can focus on making games without having to
common tools, so users can focus on making games without having to
reinvent the wheel. Games can be exported in one click to a number of
platforms, including the major desktop platforms (Linux, macOS, Windows)
as well as mobile (Android, iOS) and web-based (HTML5) platforms.
@@ -45,7 +45,7 @@ documentation further, especially the :ref:`Step by step
About the documentation
-----------------------
This documentation is continuously written, corrected, edited and revamped by
This documentation is continuously written, corrected, edited, and revamped by
members of the Godot Engine community. It is edited via text files in the
`reStructuredText <http://www.sphinx-doc.org/en/stable/rest.html>`_ markup
language and then compiled into a static website/offline document using the
@@ -77,13 +77,13 @@ relatively intuitive:
engine to make games. It starts with the :ref:`Step by step
<toc-learn-step_by_step>` tutorial which should be the entry point for all
new users.
- The :ref:`sec-tutorials` section, on the other hand, can be read as needed,
in any order. It contains many feature-specific tutorials and documentations.
- The :ref:`sec-tutorials` section can be read as needed,
in any order. It contains feature-specific tutorials and documentation.
- The :ref:`sec-devel` section is intended for advanced users and contributors
to the engine development, with information on compiling the engine,
developing C++ modules or editor plugins.
- The :ref:`sec-community` section gives information related to contributing to
the engine development and the life of its community, e.g. how to report bugs,
engine development and the life of its community, e.g. how to report bugs,
help with the documentation, etc. It also points to various community channels
like IRC and Discord and contains a list of recommended third-party tutorials
outside of this documentation.