Merge pull request #9171 from Globostofo/master

Patched a minor typo in visual_studio_code.rst

(cherry picked from commit adf3c32ec3)
This commit is contained in:
Matthew
2024-04-28 21:28:34 -04:00
committed by Max Hilbrunner
parent 524efaca3c
commit 176700ebb0

View File

@@ -154,7 +154,7 @@ To run and debug the project you need to create a new configuration in the ``lau
The name under ``program`` depends on your build configuration,
e.g. ``godot.linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with
``platform=editor`` and ``dev_build=yes``.
``target=editor`` and ``dev_build=yes``.
If you run into any issues, ask for help in one of
`Godot's community channels <https://godotengine.org/community>`__.