diff --git a/tutorials/threads/thread_safe_apis.rst b/tutorials/threads/thread_safe_apis.rst index e7ff2efb3..0a3081d59 100644 --- a/tutorials/threads/thread_safe_apis.rst +++ b/tutorials/threads/thread_safe_apis.rst @@ -34,7 +34,7 @@ However, creating scene chunks (nodes in tree arrangement) outside the active tr :: - var enemy_scene = load("res://enemy_scene.scn").instance() + var enemy_scene = load("res://enemy_scene.scn") var enemy = enemy_scene.instance() enemy.add_child(weapon) # Set a weapon. world.call_deferred("add_child", enemy)