From 16a90c81c28cd306f590588e285c6d43ef99345a Mon Sep 17 00:00:00 2001 From: Kyle Starr Date: Thu, 25 Jan 2024 20:32:02 -0800 Subject: [PATCH] Update scripting_player_input.rst Informing user to uncomment the commented code. --- getting_started/step_by_step/scripting_player_input.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/getting_started/step_by_step/scripting_player_input.rst b/getting_started/step_by_step/scripting_player_input.rst index 49f150806..b57eea424 100644 --- a/getting_started/step_by_step/scripting_player_input.rst +++ b/getting_started/step_by_step/scripting_player_input.rst @@ -95,7 +95,7 @@ Comment out the lines ``var velocity = Vector2.UP.rotated(rotation) * speed`` an //Position += velocity * (float)delta; -This will ignore the code that moved the icon's position in a circles without user input from the previous exercise. +This will ignore the code that moved the icon's position in a circle without user input from the previous exercise. If you run the scene with this code, the icon should rotate when you press :kbd:`Left` and :kbd:`Right`. @@ -104,7 +104,7 @@ Moving when pressing "up" ------------------------- To only move when pressing a key, we need to modify the code that calculates the -velocity. Replace the line starting with ``var velocity`` with the code below. +velocity. Uncomment the code and replace the line starting with ``var velocity`` with the code below. .. tabs:: .. code-tab:: gdscript GDScript