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Update making_main_screen_plugins.rst
updated the function name from get_editor_viewport() to get_editor_main_control()
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@@ -110,7 +110,7 @@ Here is the full plugin script:
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func _enter_tree():
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main_panel_instance = MainPanel.instance()
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# Add the main panel to the editor's main viewport.
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get_editor_interface().get_editor_viewport().add_child(main_panel_instance)
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get_editor_interface().get_editor_main_control().add_child(main_panel_instance)
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# Hide the main panel. Very much required.
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make_visible(false)
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@@ -142,8 +142,8 @@ a reference to the scene, and we instance it into `main_panel_instance`.
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The ``_enter_tree()`` function is called before ``_ready()``. This is where
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we instance the main panel scene, and add them as children of specific parts
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of the editor. We use ``get_editor_interface().get_editor_viewport()`` to
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obtain the viewport and add our main panel instance as a child to it.
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of the editor. We use ``get_editor_interface().get_editor_main_control()`` to
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obtain the main editor control and add our main panel instance as a child to it.
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We call the ``make_visible(false)`` function to hide the main panel so
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it doesn't compete for space when first activating the plugin.
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