Update making_main_screen_plugins.rst

updated the function name from get_editor_viewport() to get_editor_main_control()
This commit is contained in:
Florian Heide
2021-07-03 23:04:56 +02:00
committed by GitHub
parent a090a578fb
commit 154da0733a

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@@ -110,7 +110,7 @@ Here is the full plugin script:
func _enter_tree():
main_panel_instance = MainPanel.instance()
# Add the main panel to the editor's main viewport.
get_editor_interface().get_editor_viewport().add_child(main_panel_instance)
get_editor_interface().get_editor_main_control().add_child(main_panel_instance)
# Hide the main panel. Very much required.
make_visible(false)
@@ -142,8 +142,8 @@ a reference to the scene, and we instance it into `main_panel_instance`.
The ``_enter_tree()`` function is called before ``_ready()``. This is where
we instance the main panel scene, and add them as children of specific parts
of the editor. We use ``get_editor_interface().get_editor_viewport()`` to
obtain the viewport and add our main panel instance as a child to it.
of the editor. We use ``get_editor_interface().get_editor_main_control()`` to
obtain the main editor control and add our main panel instance as a child to it.
We call the ``make_visible(false)`` function to hide the main panel so
it doesn't compete for space when first activating the plugin.